Package | com.fileitup.fisixengine.graphics |
Class | public class WheelAttacher |
Inheritance | WheelAttacher ![]() ![]() |
Property | Defined by | ||
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![]() | anchor2 : Vector | DisplayAttacher2 | |
wheel : WheelParticle | WheelAttacher |
Method | Defined by | ||
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WheelAttacher(disp:DisplayObject, obj:WheelParticle, angOffset:Number = 0, angMult:Number = 1)
Creates a WheelAttacher.
| WheelAttacher | ||
dispose():void
Disposes of the DisplayAttacher.
| WheelAttacher | ||
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unload():void
Removes the DisplayAttacher from the simulation and disposes of it.
| DisplayAttacher | |
update():void
Updates the attached DisplayObject.
| WheelAttacher |
wheel | property |
protected var wheel:WheelParticle
WheelAttacher | () | constructor |
public function WheelAttacher(disp:DisplayObject, obj:WheelParticle, angOffset:Number = 0, angMult:Number = 1)
Creates a WheelAttacher.
Parametersdisp:DisplayObject — A flash DisplayObject (ie. a MovieClip, Sprite, Shape).
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obj:WheelParticle — The WheelParticle object to attach the DisplayObject to.
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angOffset:Number (default = 0 ) — The amount of degrees to offset the angle of the DisplayObject.
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angMult:Number (default = 1 ) — A value to multiply the angle by before adding the offset.
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dispose | () | method |
public override function dispose():void
Disposes of the DisplayAttacher. Use this method only after you have removed the DisplayAttacher from the simulation. Or simply use unload()
update | () | method |
public override function update():void
Updates the attached DisplayObject. This function is automatically called by the engine.