topical media & game development
[]
readme
course(s)
preface
I
1
2
II
3
4
III
5
6
7
IV
8
9
10
V
11
12
afterthought(s)
appendix
reference(s)
example(s)
resource(s)
_
lookat(s)
-- math -- from a programming perspective
physics
/
code(s)
javascript --
game(s)
/
bounce(s)
/
particle(s)
/
physic(s)
flex/as3 --
fisix
/
algorithmic(s)
/
playground
/
car
/
animation(s)
processing --
wave(s)
/
arctangent(s)
/
distance(s)
/
graph(s)
/
(in|de)-crement(s)
/
modulo(s)
/
noise(s)
/
sine(s)
java(s) --
bezier
vrml/x3d --
bounce(s)
lookat(s)
/
sample(s)
/
basic(s)
/
graphic(s)
/
mashup(s)
/
game(s)
/
server(s)
/
lib(s)
/
student(s)
/
collection(s)
[]
readme
course(s)
preface
I
1
2
II
3
4
III
5
6
7
IV
8
9
10
V
11
12
afterthought(s)
appendix
reference(s)
example(s)
resource(s)
_
(C)
Æliens
20/08/2009
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