topical media & game development

talk show tell print

material(s) -- actionscript

livedocs.adobe.com/flex/3/html/help.html?content=Part6_ProgAS_1.html


lookat(s) -- actionscript

material(s) / code(s)


lookat(s) / sample(s) / basic(s) / graphic(s) / mashup(s) / game(s) / server(s) / lib(s) / student(s) / collection(s)

present(s) / help(s) / code(s) / pattern(s) / tutorial(s) / list(s) / video(s) / tube(s) / web3d / resource(s) / ? / content(s)

lookat(s) / sample(s) / basic(s) / graphic(s) / mashup(s) / game(s) / server(s) / lib(s) / student(s) / collection(s)

introduction -- Programming ActionScript 3.0

livedocs.adobe.com/flex/3/html/help.html?content=Part6_ProgAS_1.html


lookat(s) / sample(s) / basic(s) / graphic(s) / mashup(s) / game(s) / server(s) / lib(s) / student(s) / collection(s)

chapter 1 -- Introduction to ActionScript 3.0

livedocs.adobe.com/flex/3/html/01_Introduction_1.html


lookat(s) / sample(s) / basic(s) / graphic(s) / mashup(s) / game(s) / server(s) / lib(s) / student(s) / collection(s)

chapter 2 -- Getting started with ActionScript

livedocs.adobe.com/flex/3/html/02_Getting_Started__01.html


lookat(s) / sample(s) / basic(s) / graphic(s) / mashup(s) / game(s) / server(s) / lib(s) / student(s) / collection(s)

chapter 3 -- ActionScript language and syntax

livedocs.adobe.com/flex/3/html/03_Language_and_Syntax_01.html


lookat(s) / sample(s) / basic(s) / graphic(s) / mashup(s) / game(s) / server(s) / lib(s) / student(s) / collection(s)

chapter 4 -- Object-oriented programming in ActionScript

livedocs.adobe.com/flex/3/html/04_OO_Programming_01.html


lookat(s) / sample(s) / basic(s) / graphic(s) / mashup(s) / game(s) / server(s) / lib(s) / student(s) / collection(s)

chapter 5 -- Working with dates and times

livedocs.adobe.com/flex/3/html/08_Dates_and_times_1.html


lookat(s) / sample(s) / basic(s) / graphic(s) / mashup(s) / game(s) / server(s) / lib(s) / student(s) / collection(s)

chapter 6 -- Working with strings

livedocs.adobe.com/flex/3/html/09_Working_with_Strings_01.html


lookat(s) / sample(s) / basic(s) / graphic(s) / mashup(s) / game(s) / server(s) / lib(s) / student(s) / collection(s)

chapter 7 -- Working with arrays

livedocs.adobe.com/flex/3/html/10_Lists_of_data_1.html


lookat(s) / sample(s) / basic(s) / graphic(s) / mashup(s) / game(s) / server(s) / lib(s) / student(s) / collection(s)

chapter 8 -- Handling errors

livedocs.adobe.com/flex/3/html/11_Handling_errors_01.html


lookat(s) / sample(s) / basic(s) / graphic(s) / mashup(s) / game(s) / server(s) / lib(s) / student(s) / collection(s)

chapter 9 -- Using regular expressions

livedocs.adobe.com/flex/3/html/12_Using_Regular_Expressions_01.html


lookat(s) / sample(s) / basic(s) / graphic(s) / mashup(s) / game(s) / server(s) / lib(s) / student(s) / collection(s)

chapter 10 -- Working with XML

livedocs.adobe.com/flex/3/html/13_Working_with_XML_01.html


lookat(s) / sample(s) / basic(s) / graphic(s) / mashup(s) / game(s) / server(s) / lib(s) / student(s) / collection(s)

chapter 11 -- Handling events

livedocs.adobe.com/flex/3/html/16_Event_handling_1.html


lookat(s) / sample(s) / basic(s) / graphic(s) / mashup(s) / game(s) / server(s) / lib(s) / student(s) / collection(s)

chapter 12 -- Display programming

livedocs.adobe.com/flex/3/html/05_Display_Programming_01.html


lookat(s) / sample(s) / basic(s) / graphic(s) / mashup(s) / game(s) / server(s) / lib(s) / student(s) / collection(s)

chapter 13 -- Using the drawing API

livedocs.adobe.com/flex/3/html/Drawing_Vector_Graphics_1.html


lookat(s) / sample(s) / basic(s) / graphic(s) / mashup(s) / game(s) / server(s) / lib(s) / student(s) / collection(s)

chapter 14 -- Working with geometry

livedocs.adobe.com/flex/3/html/15_Geometry_1.html


lookat(s) / sample(s) / basic(s) / graphic(s) / mashup(s) / game(s) / server(s) / lib(s) / student(s) / collection(s)

chapter 15 -- Filtering display objects

livedocs.adobe.com/flex/3/html/Filtering_Visual_Objects_01.html


lookat(s) / sample(s) / basic(s) / graphic(s) / mashup(s) / game(s) / server(s) / lib(s) / student(s) / collection(s)

chapter 16 -- Working with movie clips

livedocs.adobe.com/flex/3/html/Working_with_MovieClips_1.html


lookat(s) / sample(s) / basic(s) / graphic(s) / mashup(s) / game(s) / server(s) / lib(s) / student(s) / collection(s)

chapter 17 -- Working with text

livedocs.adobe.com/flex/3/html/Working_with_Text_01.html


lookat(s) / sample(s) / basic(s) / graphic(s) / mashup(s) / game(s) / server(s) / lib(s) / student(s) / collection(s)

chapter 18 -- Working with bitmaps

livedocs.adobe.com/flex/3/html/Working_with_Bitmaps_01.html


lookat(s) / sample(s) / basic(s) / graphic(s) / mashup(s) / game(s) / server(s) / lib(s) / student(s) / collection(s)

chapter 19 -- Working with video

livedocs.adobe.com/flex/3/html/Working_with_Video_01.html


lookat(s) / sample(s) / basic(s) / graphic(s) / mashup(s) / game(s) / server(s) / lib(s) / student(s) / collection(s)

chapter 20 -- Working with sound

livedocs.adobe.com/flex/3/html/Working_with_Sound_01.html


lookat(s) / sample(s) / basic(s) / graphic(s) / mashup(s) / game(s) / server(s) / lib(s) / student(s) / collection(s)

chapter 21 -- Capturing user input

livedocs.adobe.com/flex/3/html/Capturing_User_Input_1.html


lookat(s) / sample(s) / basic(s) / graphic(s) / mashup(s) / game(s) / server(s) / lib(s) / student(s) / collection(s)

chapter 22 -- Networking and communication

livedocs.adobe.com/flex/3/html/17_Networking_and_communications_1.html


lookat(s) / sample(s) / basic(s) / graphic(s) / mashup(s) / game(s) / server(s) / lib(s) / student(s) / collection(s)

chapter 23 -- Client system environment

livedocs.adobe.com/flex/3/html/18_Client_System_Environment_1.html


lookat(s) / sample(s) / basic(s) / graphic(s) / mashup(s) / game(s) / server(s) / lib(s) / student(s) / collection(s)

chapter 24 -- Printing

livedocs.adobe.com/flex/3/html/20_Printing_1.html


lookat(s) / sample(s) / basic(s) / graphic(s) / mashup(s) / game(s) / server(s) / lib(s) / student(s) / collection(s)

chapter 25 -- Using the external API

livedocs.adobe.com/flex/3/html/19_External_Interface_01.html



[] readme course(s) preface I 1 2 II 3 4 III 5 6 7 IV 8 9 10 V 11 12 afterthought(s) appendix reference(s) example(s) resource(s) _

(C) Æliens 23/08/2009

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