topical media & game development
[]
readme
course(s)
preface
I
1
2
II
3
4
III
5
6
7
IV
8
9
10
V
11
12
afterthought(s)
appendix
reference(s)
example(s)
resource(s)
_
math --
animation 10
math(s)
/
tutorial(s)
coordinate rotation(s)
x1 = Math.cos(angle) * x - Math.sin(angle) * y; y1 = Math.cos(angle) * y + Math.sin(angle) * x;
reverse coordinate rotation(s)
x1 = Math.cos(angle) * x + Math.sin(angle) * y; y1 = Math.cos(angle) * y - Math.sin(angle) * x;
[]
readme
course(s)
preface
I
1
2
II
3
4
III
5
6
7
IV
8
9
10
V
11
12
afterthought(s)
appendix
reference(s)
example(s)
resource(s)
_
(C)
Æliens
04/09/2009
You may not copy or print any of this material without explicit permission of the author or the publisher. In case of other copyright issues, contact the author.