more than the art of turning base metals into gold, alchemy is a system of cosmic symbolism
perfect solutions
|
|
|
|
|
|
|
|
2
perspectives -- digital convergence
|
|
|
3
life is becoming digital
learning objectives
After reading this chapter you should be able to define the notion of multimedia, recount the history of digital entertainment, explain the concept of digital convergence, discuss the future of cyberspace, and speculate about the commercial viability of mobile multimedia.
We live in the digital era,
Some of us watch televion on our PCs, and may be even looking forward to watch television on their mobile phone. This is multimedia. For others, the PC is still a programmable machine. Being able to program it might earn you a living. Understanding multimedia, however, might even provide you with a better living.
In this chapter, we study what trends may currently be observed in the creation and delivery of multimedia information, and we explore what impact the digital revolution may have from a commercial perspective.
|
|
|
|
|
1
|
|
|
|
|
|
|
|
11
concepts
technology
As a project, consider
the development of a Java-based mobile game
using J2ME, see
everything must be intertwinkled
learning objectives
After reading this chapter you should be able to
define information spaces in a precise manner,
position the hypertextual capabilities of the
web in a historical perspective,
explain the difference between multimedia and hypermedia,
and argue why computational support for
narrative structure in multimedia applications is desirable.
However entertaining it might be presented to you, underlying every multimedia presentation there is an information space. That is to say, irrespective of the medium, there is a message. And being confronted with a message, we might want to inquire for more information.
In this chapter, we will define the notion of information space more precisely.
We will extend this definition to include information hyperspaces, by looking at the history of hypertext and hypermedia.
Finally, we will discuss visualisation as a means to present (abstract) information in a more intuitive way, and we will reflect on what is involved in creating compelling multimedia.
1 10
concepts technology
As a project, I suggest the development of a virtual tour
in a city, museum or other interesting locatoion.
(C) Æliens
18/6/2009
the artwork
The work of Marina Abramovic has a strong existential
flavor.
It has also served as the material for a case study
in developing a digital artist dossiers, the abramovic dossier,
discussed in section 10.2.
The work of Woody Vasulka is of a more experimental
character, and shows the joy of discovering
the possibilities of the, at the time, new
electronic and digital tools and materials.
2
hypermedia information spaces
questions
2. information spaces
projects & further reading
the artwork
The work of Vasarely has served as an example
for many contemporary digital artists.
It is playful, mat may be characterized
also as formalist.
The highly aesthetic video work of Federico Campanale
who, as he told me was strongly influenced by vasarely
in his early years, shows a similar combination
of formalism and playfulness.
The interactive story by Rutger van Dijk has a rather different
atmosphere, it is highly romantic, with slick graphics.
The musea sites are included to point to the existence
of (an increasing number) of virtual tours.