a journey of a thousand miles begins with the first step
chinese/japanese proverb
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perspectives -- multimedia applications
Even when you are primarily interested in the practice of developing digital content, it might well pay of to reflect on more theoretical issues. For example, consider writing an essay about:
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augmented virtuality acts as an intelligent looking glass
learning objectives
After reading this chapter you should be able to characterize the notion of virtual context, discuss the issue of information retrieval in virtual environments, explain what is meant about intelligent multimedia and discuss the potential role of intelligent agents in multimedia applications.
From a user perspective, virtual environments offer the most advanced interface to multimedia information systems. Virtual environments involve the use of (high resolution) 3D graphics, intuitive interaction facilities and possibly support for multiple users.
In this chapter, we will explore the use of (desktop) virtual environments as an interface to (multimedia) information systems. We will discuss a number of prototype implementations illustrating, respectively, how paintings can be related to their context, how navigation may be seen as a suitable answer to a query, and how we can define intelligent agents that can interact with the information space. Take good notice, the use of virtual environments as an interface to information systems represents a major challenge for future research!
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concepts
technology
As a project, I suggest the implementation of storytelling in virtual environments, with (possibly) an embodied agent as the narrator.
You may further explore or evaluate
the role of agents in multimedia applications
and virtual environments.
post-modern design allows for sampling
learning objectives
After reading this chapter you should be able to
mention some basic rules of digital content creation,
discuss what criteria your portfolio should meet,
describe how you would approach the design of a logo,
explain the notion of user-centered design,
and characterize the issues that play a role
in dveloping multimedia for theatre.
Whether your ambition is to become a professional designer or not,
also for students of information science
and computer science, a course in visual design is a must, I think.
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concepts technology
As a project, you may develop a dialog engine
for non-linear interactive story telling
or a collage generator, that produces
artworks from a collection of images.
learn the craft, break through the magic of engineering
learning objectives
After reading this chapter you should be able to
discuss the multimedia development process,
to indicate the need for information system support
in the cultural heritage domain,
to characterize the notion of digital dossier,
to provide solutions for navigating
complex information spaces,
and to discuss the data representation issues involved.
As you gather from reading this book, the field
of multimedia is widely divergent.
However, when you develop a multimedia application,
you will find that all topics treated so far will become
relevant.
There will be a need to mix multiple media formats.
You will have to find suitable codecs for your video.
You will be asked whether search is possible.
And, not the least important, you will have to balance
navigation and presentation.
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concepts technology
As a project, develop a data format for text, images
and video in XML,
and implement stylesheets in XSLT
to convert the format for display,
for example in HTML frames or using SMIL.
the artwork
Another sequence of dutch light, opening this chapter,
is meant to make you wonder about realism.
Is virtual reality less 'real'?
With a reference to section 2.3,
where I quoted 9
digital content creation
questions
9. digital content creation
projects & further reading
the artwork
The artwork for this chapter is meant
to emphasize context.
The street logos opening this chapter,
as well as the work
of Mark veldhuijzen van Zanten and Geert Mul,
must be experienced in a context
to fully appreciate their meaning.
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application development
questions
10. application development
projects & further reading
the artwork
The artwork for this chapter is selected
to emphasize variety and experiment.
The collection of Montevideo contains a great
number of works from the early history of video art,
including the works of Nam June Paik and Bill Viola.
Yet, despite the experimental flavor
of these works, contemporary media art shows
a strong sense of context,
experience and communication,
as demonstrated for example in the tower of babel
project.
The issues of preservation we dealt with in this chapter, may now,
to conclude this chapter, be summarized as:
how do we preserve the context of experience
of contemporary media art?
(C) Æliens 18/6/2009
You may not copy or print any of this material without explicit permission of the author or the publisher. In case of other copyright issues, contact the author.