topical media & game development
#mobile-application-08-GravityWorks.DerbyApp.WP7.Service-Tile.aspx.cs / cs
using System;
using System.IO;
using System.Net;
using System.Text;
namespace GravityWorks.DerbyApp.WP7.Service
{
public partial class Tile : System.Web.UI.Page
{
protected void Page_Load(object sender, EventArgs e)
{
}
protected void ButtonSendTile_Click(object sender, EventArgs e)
{
try
{
// Get the URI that the Microsoft Push Notification Service returns to the Push Client when creating a notification channel.
// Normally, a web service would listen for URIs coming from the web client and maintain a list of URIs to send
// notifications out to.
string subscriptionUri = TextBoxUri.Text.ToString();
HttpWebRequest sendNotificationRequest = (HttpWebRequest)WebRequest.Create(subscriptionUri);
// Create an HTTPWebRequest that posts the Tile notification to the Microsoft Push Notification Service.
// HTTP POST is the only method allowed to send the notification.
sendNotificationRequest.Method = "POST";
// The optional custom header X-MessageID uniquely identifies a notification message.
// If it is present, the same value is returned in the notification response. It must be a string that contains a UUID.
// sendNotificationRequest.Headers.Add("X-MessageID", "<UUID>");
// Create the Tile message.
string tileMessage = "<?xml version=\"1.0\" encoding=\"utf-8\"?>" +
"<wp:Notification xmlns:wp=\"WPNotification\">" +
"<wp:Tile>" +
"<wp:BackgroundImage>" + TextBoxBackgroundImage.Text + "</wp:BackgroundImage>" +
"<wp:Count>" + TextBoxCount.Text + "</wp:Count>" +
"<wp:Title>" + TextBoxTitle.Text + "</wp:Title>" +
"<wp:BackBackgroundImage>" + TextBoxBackBackgroundImage.Text + "</wp:BackBackgroundImage>" +
"<wp:BackTitle>" + TextBoxBackTitle.Text + "</wp:BackTitle>" +
"<wp:BackContent>" + TextBoxBackContent.Text + "</wp:BackContent>" +
"</wp:Tile> " +
"</wp:Notification>";
// Set the notification payload to send.
byte[] notificationMessage = Encoding.Default.GetBytes(tileMessage);
// Set the web request content length.
sendNotificationRequest.ContentLength = notificationMessage.Length;
sendNotificationRequest.ContentType = "text/xml";
sendNotificationRequest.Headers.Add("X-WindowsPhone-Target", "token");
sendNotificationRequest.Headers.Add("X-NotificationClass", "1");
using (Stream requestStream = sendNotificationRequest.GetRequestStream())
{
requestStream.Write(notificationMessage, 0, notificationMessage.Length);
}
// Send the notification and get the response.
HttpWebResponse response = (HttpWebResponse)sendNotificationRequest.GetResponse();
string notificationStatus = response.Headers["X-NotificationStatus"];
string notificationChannelStatus = response.Headers["X-SubscriptionStatus"];
string deviceConnectionStatus = response.Headers["X-DeviceConnectionStatus"];
// Display the response from the Microsoft Push Notification Service.
// Normally, error handling code would be here. In the real world, because data connections are not always available,
// notifications may need to be throttled back if the device cannot be reached.
TextBoxResponse.Text = notificationStatus + " | " + deviceConnectionStatus + " | " + notificationChannelStatus;
}
catch (Exception ex)
{
TextBoxResponse.Text = "Exception caught sending update: " + ex.ToString();
}
}
}
}
(C) Æliens
04/09/2009
You may not copy or print any of this material without explicit permission of the author or the publisher.
In case of other copyright issues, contact the author.