topical media & game development
#mobile-application-08-GravityWorks.DerbyApp.WP7.Service-Toast.aspx.cs / cs
using System;
using System.IO;
using System.Net;
using System.Text;
using System.Web.UI;
namespace GravityWorks.DerbyApp.WP7.Service
{
public partial class Toast : Page
{
protected void Page_Load(object sender, EventArgs e)
{
}
protected void ButtonSendToast_Click(object sender, EventArgs e)
{
try
{
// Get the URI that the Microsoft Push Notification Service returns to the push client when creating a notification channel.
// Normally, a web service would listen for URIs coming from the web client and maintain a list of URIs to send
// notifications out to.
string subscriptionUri = TextBoxUri.Text.ToString();
HttpWebRequest sendNotificationRequest = (HttpWebRequest)WebRequest.Create(subscriptionUri);
// Create an HTTPWebRequest that posts the toast notification to the Microsoft Push Notification Service.
// HTTP POST is the only method allowed to send the notification.
sendNotificationRequest.Method = "POST";
// The optional custom header X-MessageID uniquely identifies a notification message.
// If it is present, the same value is returned in the notification response. It must be a string that contains a UUID.
// sendNotificationRequest.Headers.Add("X-MessageID", "<UUID>");
// Create the toast message.
string toastMessage = "<?xml version=\"1.0\" encoding=\"utf-8\"?>" +
"<wp:Notification xmlns:wp=\"WPNotification\">" +
"<wp:Toast>" +
"<wp:Text1>" + TextBoxTitle.Text.ToString() + "</wp:Text1>" +
"<wp:Text2>" + TextBoxSubTitle.Text.ToString() + "</wp:Text2>" +
"<wp:Param>/Page2.xaml?NavigatedFrom=Toast Notification</wp:Param>" +
"</wp:Toast> " +
"</wp:Notification>";
// Set the notification payload to send.
byte[] notificationMessage = Encoding.Default.GetBytes(toastMessage);
// Set the web request content length.
sendNotificationRequest.ContentLength = notificationMessage.Length;
sendNotificationRequest.ContentType = "text/xml";
sendNotificationRequest.Headers.Add("X-WindowsPhone-Target", "toast");
sendNotificationRequest.Headers.Add("X-NotificationClass", "2");
using (Stream requestStream = sendNotificationRequest.GetRequestStream())
{
requestStream.Write(notificationMessage, 0, notificationMessage.Length);
}
// Send the notification and get the response.
HttpWebResponse response = (HttpWebResponse)sendNotificationRequest.GetResponse();
string notificationStatus = response.Headers["X-NotificationStatus"];
string notificationChannelStatus = response.Headers["X-SubscriptionStatus"];
string deviceConnectionStatus = response.Headers["X-DeviceConnectionStatus"];
// Display the response from the Microsoft Push Notification Service.
// Normally, error handling code would be here. In the real world, because data connections are not always available,
// notifications may need to be throttled back if the device cannot be reached.
TextBoxResponse.Text = notificationStatus + " | " + deviceConnectionStatus + " | " + notificationChannelStatus;
}
catch (Exception ex)
{
TextBoxResponse.Text = "Exception caught sending update: " + ex.ToString();
}
}
}
}
(C) Æliens
04/09/2009
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