topical media & game development
#mobile-application-10-DerbyApp-build-iphone-Classes-ASI-ASIProgressDelegate.h / h
//
// ASIProgressDelegate.h
// Part of ASIHTTPRequest -> http://allseeing-i.com/ASIHTTPRequest
//
// Created by Ben Copsey on 13/04/2010.
// Copyright 2010 All-Seeing Interactive. All rights reserved.
//
@protocol ASIProgressDelegate <NSObject>
@optional
// These methods are used to update UIProgressViews (iPhone OS) or NSProgressIndicators (Mac OS X)
// If you are using a custom progress delegate, you may find it easier to implement didReceiveBytes / didSendBytes instead
if TARGET_OS_IPHONE
(void)setProgress:(float)newProgress;
else
(void)setDoubleValue:(double)newProgress;
(void)setMaxValue:(double)newMax;
endif
// Called when the request receives some data - bytes is the length of that data
(void)request:(ASIHTTPRequest *)request didReceiveBytes:(long long)bytes;
// Called when the request sends some data
// The first 32KB (128KB on older platforms) of data sent is not included in this amount because of limitations with the CFNetwork API
// bytes may be less than zero if a request needs to remove upload progress (probably because the request needs to run again)
(void)request:(ASIHTTPRequest *)request didSendBytes:(long long)bytes;
// Called when a request needs to change the length of the content to download
(void)request:(ASIHTTPRequest *)request incrementDownloadSizeBy:(long long)newLength;
// Called when a request needs to change the length of the content to upload
// newLength may be less than zero when a request needs to remove the size of the internal buffer from progress tracking
(void)request:(ASIHTTPRequest *)request incrementUploadSizeBy:(long long)newLength;
@end
(C) Æliens
04/09/2009
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