using System; using System.Collections.Generic; using System.Linq; using MonoTouch.Foundation; using MonoTouch.UIKit; namespace DerbyNames_MonoTouch { // The UIApplicationDelegate for the application. This class is responsible for launching the // User Interface of the application, as well as listening (and optionally responding) to // application events from iOS. [Register ("AppDelegate")] public partial class AppDelegate : UIApplicationDelegate { // class-level declarations UIWindow window; UITabBarController tabBarController; // // This method is invoked when the application has loaded and is ready to run. In this // method you should instantiate the window, load the UI into it and then make the window // visible. // // You have 17 seconds to return from this method, or iOS will terminate your application. // public override bool FinishedLaunching (UIApplication app, NSDictionary options) { // create a new window instance based on the screen size window = new UIWindow (UIScreen.MainScreen.Bounds); var viewController1 = new UINavigationController (new VixensController ()); var viewController2 = new UINavigationController (new LeaguesController()); tabBarController = new UITabBarController (); tabBarController.ViewControllers = new UIViewController [] { viewController1, viewController2, }; window.RootViewController = tabBarController; // make the window visible window.MakeKeyAndVisible (); return true; } } }