topical media & game development
#mobile-application-12-DerbyNames-MonoTouch-DerbyNames-MonoTouch-AppDelegate.cs / cs
using System;
using System.Collections.Generic;
using System.Linq;
using MonoTouch.Foundation;
using MonoTouch.UIKit;
namespace DerbyNames_MonoTouch
{
// The UIApplicationDelegate for the application. This class is responsible for launching the
// User Interface of the application, as well as listening (and optionally responding) to
// application events from iOS.
[Register ("AppDelegate")]
public partial class AppDelegate : UIApplicationDelegate
{
// class-level declarations
UIWindow window;
UITabBarController tabBarController;
//
// This method is invoked when the application has loaded and is ready to run. In this
// method you should instantiate the window, load the UI into it and then make the window
// visible.
//
// You have 17 seconds to return from this method, or iOS will terminate your application.
//
public override bool FinishedLaunching (UIApplication app, NSDictionary options)
{
// create a new window instance based on the screen size
window = new UIWindow (UIScreen.MainScreen.Bounds);
var viewController1 = new UINavigationController (new VixensController ());
var viewController2 = new UINavigationController (new LeaguesController());
tabBarController = new UITabBarController ();
tabBarController.ViewControllers = new UIViewController [] {
viewController1,
viewController2,
};
window.RootViewController = tabBarController;
// make the window visible
window.MakeKeyAndVisible ();
return true;
}
}
}
(C) Æliens
04/09/2009
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