topical media & game development
mobile-graphic-easel-examples-Filters.htm / htm
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<head>
<meta http-equiv="Content-Type" content="text/html; charset=UTF-8" />
<title>EaselJS Example: Filters test file.</title>
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<script type="text/javascript" src="mobile-graphic-easel-src-easeljs-utils-UID.js"></script>
<script type="text/javascript" src="mobile-graphic-easel-src-easeljs-geom-Matrix2D.js"></script>
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<script type="text/javascript" src="mobile-graphic-easel-src-easeljs-filters-Filter.js"></script>
<script type="text/javascript" src="mobile-graphic-easel-src-easeljs-filters-BoxBlurFilter.js"></script>
<script type="text/javascript" src="mobile-graphic-easel-src-easeljs-filters-ColorFilter.js"></script>
<script type="text/javascript" src="mobile-graphic-easel-src-easeljs-filters-ColorMatrixFilter.js"></script>
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<script>
var img;
function init() {
//wait for the image to load
img = new Image();
img.onload = handleImageLoad;
img.src = "mobile-graphic-easel-examples-assets-photo.jpg";
}
function handleImageLoad() {
//find canvas and load images, wait for last image to load
var canvas = document.getElementById("testCanvas");
// create a new stage and point it at our canvas:
stage = new createjs.Stage(canvas);
var bmp = new createjs.Bitmap(img);
bmp.x = (canvas.width-2*img.width)/3;
bmp.y = (canvas.height-2*img.height)/3;
stage.addChild(bmp);
var blurFilter = new createjs.BoxBlurFilter(32, 2, 2);
var margins = blurFilter.getBounds();
bmp = bmp.clone();
bmp.filters = [blurFilter];
// filters are only displayed when the display object is cached
// later, you can call updateCache() to update changes to your filters
bmp.cache(margins.x,margins.y,img.width+margins.width,img.height+margins.height);
bmp.x += bmp.x+img.width;
stage.addChild(bmp);
var greyScaleFilter = new createjs.ColorMatrixFilter([
0.33,0.33,0.33,0,0, // red
0.33,0.33,0.33,0,0, // green
0.33,0.33,0.33,0,0, // blue
0,0,0,1,0 // alpha
]);
bmp = bmp.clone();
bmp.filters = [greyScaleFilter];
bmp.cache(0,0,img.width,img.height); // color filters don't change the bounds.
bmp.y += bmp.y+img.height;
stage.addChild(bmp);
var removeRedFilter = new createjs.ColorFilter(0,1,1,1); // red, green, blue, alpha
bmp = bmp.clone();
bmp.filters = [removeRedFilter];
bmp.cache(0,0,img.width,img.height); // color filters don't change the bounds.
bmp.x = (canvas.width-2*img.width)/3;
stage.addChild(bmp);
// draw to the canvas:
stage.update();
}
</script>
</head>
<body onload="init();">
<header id="header" class="EaselJS">
<h1><span class="text-product">Easel<strong>JS</strong></span> Filters</h1>
<p>Demonstrates using filters. Top-left: original. Top-right: <strong>BoxBlurFilter</strong>. Bottom-left: <strong>ColorFilter</strong>. Bottom-right: <strong>ColorMatrixFilter</strong>.</p>
</header>
<div class="canvasHolder">
<canvas id="testCanvas" width="960" height="400"></canvas>
</div>
</body>
</html>
(C) Æliens
04/09/2009
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