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mobile-graphic-easel-src-easeljs-filters-ColorMatrix.js / js



  /*
  * ColorMatrix
  * Visit http://createjs.com/ for documentation, updates and examples.
  *
  * Copyright (c) 2010 gskinner.com, inc.
  * 
  * Permission is hereby granted, free of charge, to any person
  * obtaining a copy of this software and associated documentation
  * files (the "Software"), to deal in the Software without
  * restriction, including without limitation the rights to use,
  * copy, modify, merge, publish, distribute, sublicense, and/or sell
  * copies of the Software, and to permit persons to whom the
  * Software is furnished to do so, subject to the following
  * conditions:
  * 
  * The above copyright notice and this permission notice shall be
  * included in all copies or substantial portions of the Software.
  * 
  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
  * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
  * OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
  * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
  * HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
  * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
  * OTHER DEALINGS IN THE SOFTWARE.
  */
  
  // namespace:
  this.createjs = this.createjs||{};
  
  (function() {
          
          
Provides helper functions for assembling a matrix for use with the {{#crossLink "ColorMatrixFilter"}}{{/crossLink}}, or can be used directly as the matrix for a ColorMatrixFilter. Most methods return the instance to facilitate chained calls. <h4>Example</h4> myColorMatrix.adjustHue(20).adjustBrightness(50); See {{#crossLink "Filter"}}{{/crossLink}} for an example of how to apply filters. @class ColorMatrix @constructor @extends Array
parameter: {Number} brightness
parameter: {Number} contrast
parameter: {Number} saturation
parameter: {Number} hue

  
          ColorMatrix = function(brightness, contrast, saturation, hue) {
            this.initialize(brightness, contrast, saturation, hue);
          };
          var p = ColorMatrix.prototype = [];
          
          
Array of delta values for contrast calculations. @property DELTA_INDEX @type Array @static

  
          ColorMatrix.DELTA_INDEX = [
                  0,    0.01, 0.02, 0.04, 0.05, 0.06, 0.07, 0.08, 0.1,  0.11,
                  0.12, 0.14, 0.15, 0.16, 0.17, 0.18, 0.20, 0.21, 0.22, 0.24,
                  0.25, 0.27, 0.28, 0.30, 0.32, 0.34, 0.36, 0.38, 0.40, 0.42,
                  0.44, 0.46, 0.48, 0.5,  0.53, 0.56, 0.59, 0.62, 0.65, 0.68, 
                  0.71, 0.74, 0.77, 0.80, 0.83, 0.86, 0.89, 0.92, 0.95, 0.98,
                  1.0,  1.06, 1.12, 1.18, 1.24, 1.30, 1.36, 1.42, 1.48, 1.54,
                  1.60, 1.66, 1.72, 1.78, 1.84, 1.90, 1.96, 2.0,  2.12, 2.25, 
                  2.37, 2.50, 2.62, 2.75, 2.87, 3.0,  3.2,  3.4,  3.6,  3.8,
                  4.0,  4.3,  4.7,  4.9,  5.0,  5.5,  6.0,  6.5,  6.8,  7.0,
                  7.3,  7.5,  7.8,  8.0,  8.4,  8.7,  9.0,  9.4,  9.6,  9.8, 
                  10.0
          ];
          
          
Identity matrix values. @property IDENTITY_MATRIX @type Array @static

  
          ColorMatrix.IDENTITY_MATRIX = [
                  1,0,0,0,0,
                  0,1,0,0,0,
                  0,0,1,0,0,
                  0,0,0,1,0,
                  0,0,0,0,1
          ];
          
          
The constant length of a color matrix. @property LENGTH @type Number @static

  
          ColorMatrix.LENGTH = ColorMatrix.IDENTITY_MATRIX.length;
          
          
          
Initialization method. @method initialize @protected

  
          p.initialize = function(brightness,contrast,saturation,hue) {
                  this.reset();
                  this.adjustColor(brightness,contrast,saturation,hue);
                  return this;
          };
          
          
Resets the matrix to identity values. @method reset
returns: {ColorMatrix} The ColorMatrix instance the method is called on (useful for chaining calls.)

  
          p.reset = function() {
                  return this.copyMatrix(ColorMatrix.IDENTITY_MATRIX);
          };
          
          
Shortcut method to adjust brightness, contrast, saturation and hue. Equivalent to calling adjustHue(hue), adjustContrast(contrast), adjustBrightness(brightness), adjustSaturation(saturation), in that order.
parameter: {Number} brightness
parameter: {Number} contrast
parameter: {Number} saturation
parameter: {Number} hue
returns: {ColorMatrix} The ColorMatrix instance the method is called on (useful for chaining calls.)

  
          p.adjustColor = function(brightness,contrast,saturation,hue) {
                  this.adjustHue(hue);
                  this.adjustContrast(contrast);
                  this.adjustBrightness(brightness);
                  return this.adjustSaturation(saturation);
          };
          
          
Adjusts the brightness of pixel color by adding the specified value to the red, green and blue channels. Positive values will make the image brighter, negative values will make it darker.
parameter: {Number} value A value between -255 & 255 that will be added to the RGB channels.
returns: {ColorMatrix} The ColorMatrix instance the method is called on (useful for chaining calls.)

  
          p.adjustBrightness = function(value) {
                  if (value == 0 || isNaN(value)) { return this; }
                  value = this._cleanValue(value,255);
                  this._multiplyMatrix([
                          1,0,0,0,value,
                          0,1,0,0,value,
                          0,0,1,0,value,
                          0,0,0,1,0,
                          0,0,0,0,1
                  ]);
                  return this;
          },
          
          
Adjusts the contrast of pixel color. Positive values will increase contrast, negative values will decrease contrast.
parameter: {Number} value A value between -100 & 100.
returns: {ColorMatrix} The ColorMatrix instance the method is called on (useful for chaining calls.)

  
          p.adjustContrast = function(value) {
                  if (value == 0 || isNaN(value)) { return this; }
                  value = this._cleanValue(value,100);
                  var x;
                  if (value<0) {
                          x = 127+value/100*127;
                  } else {
                          x = value%1;
                          if (x == 0) {
                                  x = ColorMatrix.DELTA_INDEX[value];
                          } else {
                                  x = ColorMatrix.DELTA_INDEX[(value<<0)]*(1-x)+ColorMatrix.DELTA_INDEX[(value<<0)+1]*x; // use linear interpolation for more granularity.
                          }
                          x = x*127+127;
                  }
                  this._multiplyMatrix([
                          x/127,0,0,0,0.5*(127-x),
                          0,x/127,0,0,0.5*(127-x),
                          0,0,x/127,0,0.5*(127-x),
                          0,0,0,1,0,
                          0,0,0,0,1
                  ]);
                  return this;
          };
          
          
Adjusts the color saturation of the pixel. Positive values will increase saturation, negative values will decrease saturation (trend towards greyscale).
parameter: {Number} value A value between -100 & 100.
returns: {ColorMatrix} The ColorMatrix instance the method is called on (useful for chaining calls.)

  
          p.adjustSaturation = function(value) {
                  if (value == 0 || isNaN(value)) { return this; }
                  value = this._cleanValue(value,100);
                  var x = 1+((value > 0) ? 3*value/100 : value/100);
                  var lumR = 0.3086;
                  var lumG = 0.6094;
                  var lumB = 0.0820;
                  this._multiplyMatrix([
                          lumR*(1-x)+x,lumG*(1-x),lumB*(1-x),0,0,
                          lumR*(1-x),lumG*(1-x)+x,lumB*(1-x),0,0,
                          lumR*(1-x),lumG*(1-x),lumB*(1-x)+x,0,0,
                          0,0,0,1,0,
                          0,0,0,0,1
                  ]);
                  return this;
          };
          
          
          
Adjusts the hue of the pixel color.
parameter: {Number} value A value between -180 & 180.
returns: {ColorMatrix} The ColorMatrix instance the method is called on (useful for chaining calls.)

  
          p.adjustHue = function(value) {
                  if (value == 0 || isNaN(value)) { return this; }
                  value = this._cleanValue(value,180)/180*Math.PI;
                  var cosVal = Math.cos(value);
                  var sinVal = Math.sin(value);
                  var lumR = 0.213;
                  var lumG = 0.715;
                  var lumB = 0.072;
                  this._multiplyMatrix([
                          lumR+cosVal*(1-lumR)+sinVal*(-lumR),lumG+cosVal*(-lumG)+sinVal*(-lumG),lumB+cosVal*(-lumB)+sinVal*(1-lumB),0,0,
                          lumR+cosVal*(-lumR)+sinVal*(0.143),lumG+cosVal*(1-lumG)+sinVal*(0.140),lumB+cosVal*(-lumB)+sinVal*(-0.283),0,0,
                          lumR+cosVal*(-lumR)+sinVal*(-(1-lumR)),lumG+cosVal*(-lumG)+sinVal*(lumG),lumB+cosVal*(1-lumB)+sinVal*(lumB),0,0,
                          0,0,0,1,0,
                          0,0,0,0,1
                  ]);
                  return this;
          };
          
          
Concatenates (multiplies) the specified matrix with this one.
parameter: {Array} matrix An array or ColorMatrix instance.
returns: {ColorMatrix} The ColorMatrix instance the method is called on (useful for chaining calls.)

  
          p.concat = function(matrix) {
                  matrix = this._fixMatrix(matrix);
                  if (matrix.length != ColorMatrix.LENGTH) { return this; }
                  this._multiplyMatrix(matrix);
                  return this;
          };
          
          
Returns a clone of this ColorMatrix.
returns: {ColorMatrix} A clone of this ColorMatrix.

  
          p.clone = function() {
                  return new ColorMatrix(this);
          };
          
          
Return a length 25 (5x5) array instance containing this matrix's values.
returns: {Array} An array holding this matrix's values.

  
          p.toArray = function() {
                  return this.slice(0,ColorMatrix.LENGTH);
          };
          
          
Copy the specified matrix's values to this matrix.
parameter: {Array} matrix An array or ColorMatrix instance.
returns: {ColorMatrix} The ColorMatrix instance the method is called on (useful for chaining calls.)

  
          p.copyMatrix = function(matrix) {
                  var l = ColorMatrix.LENGTH;
                  for (var i=0;i<l;i++) {
                          this[i] = matrix[i];
                  }
                  return this;
          };
          
  // private methods:
          
          
@method _multiplyMatrix @protected

  
          p._multiplyMatrix = function(matrix) {
                  var col = [];
                  
                  for (var i=0;i<5;i++) {
                          for (var j=0;j<5;j++) {
                                  col[j] = this[j+i*5];
                          }
                          for (var j=0;j<5;j++) {
                                  var val=0;
                                  for (var k=0;k<5;k++) {
                                          val += matrix[j+k*5]*col[k];
                                  }
                                  this[j+i*5] = val;
                          }
                  }
          };
          
          
Make sure values are within the specified range, hue has a limit of 180, brightness is 255, others are 100. @method _cleanValue @protected

  
          p._cleanValue = function(value,limit) {
                  return Math.min(limit,Math.max(-limit,value));
          };
          
          // 
          
Makes sure matrixes are 5x5 (25 long). @method _fixMatrix @protected

  
          p._fixMatrix = function(matrix) {
                  if (matrix instanceof ColorMatrix) { matrix = matrix.slice(0); }
                  if (matrix.length < ColorMatrix.LENGTH) {
                          matrix = matrix.slice(0,matrix.length).concat(ColorMatrix.IDENTITY_MATRIX.slice(matrix.length,ColorMatrix.LENGTH));
                  } else if (matrix.length > ColorMatrix.LENGTH) {
                          matrix = matrix.slice(0,ColorMatrix.LENGTH);
                  }
                  return matrix;
          };
          
          createjs.ColorMatrix = ColorMatrix;
  
  }());
  


(C) Æliens 04/09/2009

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