topical media & game development

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Background


  Background { 
      eventIn      SFBool   set_bind
      exposedField MFFloat  groundAngle  []            # [0,/2]
      exposedfield MFColor  groundColor  []            # [0,1]
      exposedField MFString backUrl      []
      exposedField MFString bottomUrl    []
      exposedField MFString frontUrl     []
      exposedField MFString leftUrl      []
      exposedField MFString rightUrl     []
      exposedField MFString topUrl       []
      exposedField MFFloat  skyAngle     []            # [0,]
      exposedField MFColor  skyColor     [ 0 0 0 ]     # [0,1]
      eventOut     SFBool   isBound
    }
  

[] readme course(s) preface I 1 2 II 3 4 III 5 6 7 IV 8 9 10 V 11 12 afterthought(s) appendix reference(s) example(s) resource(s) _

(C) Æliens 23/08/2009

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