topical media & game development
Background
Background {
eventIn SFBool set_bind
exposedField MFFloat groundAngle [] # [0,/2]
exposedfield MFColor groundColor [] # [0,1]
exposedField MFString backUrl []
exposedField MFString bottomUrl []
exposedField MFString frontUrl []
exposedField MFString leftUrl []
exposedField MFString rightUrl []
exposedField MFString topUrl []
exposedField MFFloat skyAngle [] # [0,]
exposedField MFColor skyColor [ 0 0 0 ] # [0,1]
eventOut SFBool isBound
}

(C) Æliens
23/08/2009
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