topical media & game development
CylinderSensor
CylinderSensor {
exposedField SFBool autoOffset TRUE
exposedField SFFloat diskAngle 0.262 # (0,/2)
exposedField SFBool enabled TRUE
exposedField SFFloat maxAngle -1 # [-2,2]
exposedField SFFloat minAngle 0 # [-2,2]
exposedField SFFloat offset 0 # (-,)
eventOut SFBool isActive
eventOut SFRotation rotation_changed
eventOut SFVec3f trackPoint_changed
}

(C) Æliens
23/08/2009
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