topical media & game development

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Fog


  Fog { 
      exposedField SFColor  color            1 1 1      # [0,1]
      exposedField SFString fogType          "LINEAR"
      exposedField SFFloat  visibilityRange  0          # [0,)
      eventIn      SFBool   set_bind
      eventOut     SFBool   isBound
    }
  

[] readme course(s) preface I 1 2 II 3 4 III 5 6 7 IV 8 9 10 V 11 12 afterthought(s) appendix reference(s) example(s) resource(s) _

(C) Æliens 23/08/2009

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