topical media & game development

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Material


  Material { 
      exposedField SFFloat ambientIntensity  0.2         # [0,1]
      exposedField SFColor diffuseColor      0.8 0.8 0.8 # [0,1]
      exposedField SFColor emissiveColor     0 0 0       # [0,1]
      exposedField SFFloat shininess         0.2         # [0,1]
      exposedField SFColor specularColor     0 0 0       # [0,1]
      exposedField SFFloat transparency      0           # [0,1]
    }
  

[] readme course(s) preface I 1 2 II 3 4 III 5 6 7 IV 8 9 10 V 11 12 afterthought(s) appendix reference(s) example(s) resource(s) _

(C) Æliens 23/08/2009

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