topical media & game development
MovieTexture
MovieTexture {
exposedField SFBool loop FALSE
exposedField SFFloat speed 1.0 # (-,)
exposedField SFTime startTime 0 # (-,)
exposedField SFTime stopTime 0 # (-,)
exposedField MFString url []
field SFBool repeatS TRUE
field SFBool repeatT TRUE
eventOut SFTime duration_changed
eventOut SFBool isActive
}

(C) Æliens
23/08/2009
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