topical media & game development

talk show tell print

PointLight


  PointLight { 
      exposedField SFFloat ambientIntensity  0       # [0,1]
      exposedField SFVec3f attenuation       1 0 0   # [0,)
      exposedField SFColor color             1 1 1   # [0,1]
      exposedField SFFloat intensity         1       # [0,1]
      exposedField SFVec3f location          0 0 0   # (-,)
      exposedField SFBool  on                TRUE 
      exposedField SFFloat radius            100     # [0,)
    }
  

[] readme course(s) preface I 1 2 II 3 4 III 5 6 7 IV 8 9 10 V 11 12 afterthought(s) appendix reference(s) example(s) resource(s) _

(C) Æliens 23/08/2009

You may not copy or print any of this material without explicit permission of the author or the publisher. In case of other copyright issues, contact the author.