topical media & game development

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ProximitySensor


  ProximitySensor { 
      exposedField SFVec3f    center      0 0 0    # (-,)
      exposedField SFVec3f    size        0 0 0    # [0,)
      exposedField SFBool     enabled     TRUE
      eventOut     SFBool     isActive
      eventOut     SFVec3f    position_changed
      eventOut     SFRotation orientation_changed
      eventOut     SFTime     enterTime
      eventOut     SFTime     exitTime
    }
  

[] readme course(s) preface I 1 2 II 3 4 III 5 6 7 IV 8 9 10 V 11 12 afterthought(s) appendix reference(s) example(s) resource(s) _

(C) Æliens 23/08/2009

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