topical media & game development

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Sound


  Sound { 
      exposedField SFVec3f  direction     0 0 1   # (-,)
      exposedField SFFloat  intensity     1       # [0,1]
      exposedField SFVec3f  location      0 0 0   # (-,)
      exposedField SFFloat  maxBack       10      # [0,)
      exposedField SFFloat  maxFront      10      # [0,)
      exposedField SFFloat  minBack       1       # [0,)
      exposedField SFFloat  minFront      1       # [0,)
      exposedField SFFloat  priority      0       # [0,1]
      exposedField SFNode   source        NULL
      field        SFBool   spatialize    TRUE
    }
  

[] readme course(s) preface I 1 2 II 3 4 III 5 6 7 IV 8 9 10 V 11 12 afterthought(s) appendix reference(s) example(s) resource(s) _

(C) Æliens 23/08/2009

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