topical media & game development
SpotLight
SpotLight {
exposedField SFFloat ambientIntensity 0 # [0,1]
exposedField SFVec3f attenuation 1 0 0 # [0,)
exposedField SFFloat beamWidth 1.570796 # (0,/2]
exposedField SFColor color 1 1 1 # [0,1]
exposedField SFFloat cutOffAngle 0.785398 # (0,/2]
exposedField SFVec3f direction 0 0 -1 # (-,)
exposedField SFFloat intensity 1 # [0,1]
exposedField SFVec3f location 0 0 0 # (-,)
exposedField SFBool on TRUE
exposedField SFFloat radius 100 # [0,)
}

(C) Æliens
23/08/2009
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