topical media & game development
TextureTransform
TextureTransform {
exposedField SFVec2f center 0 0 # (-INF,INF)
exposedField SFFloat rotation 0 # (-INF,INF)
exposedField SFVec2f scale 1 1 # (-INF,INF)
exposedField SFVec2f translation 0 0 # (-INF,INF)
}

(C) Æliens
23/08/2009
You may not copy or print any of this material without explicit permission of the author or the publisher.
In case of other copyright issues, contact the author.