topical media & game development

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TextureTransform


  TextureTransform { 
    exposedField SFVec2f center      0 0     # (-INF,INF)
    exposedField SFFloat rotation    0       # (-INF,INF)
    exposedField SFVec2f scale       1 1     # (-INF,INF)
    exposedField SFVec2f translation 0 0     # (-INF,INF)
  }
  

[] readme course(s) preface I 1 2 II 3 4 III 5 6 7 IV 8 9 10 V 11 12 afterthought(s) appendix reference(s) example(s) resource(s) _

(C) Æliens 23/08/2009

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