topical media & game development
TimeSensor
TimeSensor {
exposedField SFTime cycleInterval 1 # (0,)
exposedField SFBool enabled TRUE
exposedField SFBool loop FALSE
exposedField SFTime startTime 0 # (-,)
exposedField SFTime stopTime 0 # (-,)
eventOut SFTime cycleTime
eventOut SFFloat fraction_changed
eventOut SFBool isActive
eventOut SFTime time
}

(C) Æliens
23/08/2009
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