topical media & game development
Viewpoint
Viewpoint {
eventIn SFBool set_bind
exposedField SFFloat fieldOfView 0.785398 # (0,)
exposedField SFBool jump TRUE
exposedField SFRotation orientation 0 0 1 0 # [-1,1],(-,)
exposedField SFVec3f position 0 0 10 # (-,)
field SFString description ""
eventOut SFTime bindTime
eventOut SFBool isBound
}

(C) Æliens
23/08/2009
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