topical media & game development

talk show tell print

Viewpoint


  Viewpoint { 
      eventIn      SFBool     set_bind
      exposedField SFFloat    fieldOfView    0.785398  # (0,)
      exposedField SFBool     jump           TRUE
      exposedField SFRotation orientation    0 0 1 0   # [-1,1],(-,)
      exposedField SFVec3f    position       0 0 10    # (-,)
      field        SFString   description    ""
      eventOut     SFTime     bindTime
      eventOut     SFBool     isBound
    }
  

[] readme course(s) preface I 1 2 II 3 4 III 5 6 7 IV 8 9 10 V 11 12 afterthought(s) appendix reference(s) example(s) resource(s) _

(C) Æliens 23/08/2009

You may not copy or print any of this material without explicit permission of the author or the publisher. In case of other copyright issues, contact the author.