topical media & game development
[]
readme
course(s)
preface
I
1
2
II
3
4
III
5
6
7
IV
8
9
10
V
11
12
afterthought(s)
appendix
reference(s)
example(s)
resource(s)
_
cross media game(s)
www.crossmediagames.com
/
www.gamebiz.com
issue(s)
topical gaming -- Danny Drunken Driver
www.nu.nl
web vs console
www.gamebiz.nl
multiplayer -- user generated community
churn -- life time (attention span)
viral game -- game central campain
(shared) revenue model(s)
buy once
ad support
pay and play
??? bound
contribution
avatar-based
secondary market
MMOG - aggregation
trend(s)
2005 -- social networks
2006 -- online video
2007 -- online gaming
social gaming
sympathetic
loyal
goed doel (nl)
small groups
criteria
verschijning
gedrag
structuur
inhoud
connected gaming
entertainment
community
challenge
excitement
serious game(s)
being vs feeling
doing is believing
game is involvement
playing is learning
(gaming is not multitasking)
[]
readme
course(s)
preface
I
1
2
II
3
4
III
5
6
7
IV
8
9
10
V
11
12
afterthought(s)
appendix
reference(s)
example(s)
resource(s)
_
(C)
Æliens
27/08/2009
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