topical media & game development
Let's be serious -- ICT is not a (simple) game
A. Eliëns
T. Chang
paper
abstract
In this paper we will discuss the requirements for introducing a (serious) game
as a tool for training skills in the area of application and business
information service management.
We introduce a reference model for (serious) games, that serves as a touchstone
to determine the effectiveness of service management games, and we will indicate
the architectural requirements that must be met to satisfy these criteria.
Technical and artistic issues in developing effective service management games
will also be discussed, as to provide clear guidelines how to approach the
production of service management games.
Keywords and phrases: business processes, ICT service management, ASL, BiSL, simulation, serious games
VU @ Second Life -- creating a (virtual) community of learners
A. Eliëns,
F. Feldberg,
E. Konijn,
E. Compter
resource(s)
abstract
In this paper we report on our experiences in creating
presence for our university in the Second Life environment.
After a brief explanation of our motivation(s), we will describe
our approach, which resulted in creating a virtual campus acting both
as a portal for information, and, more importantly, as a meeting point,
offering the opportunity to create a virtual community of learners,
in line with the overall educational policy of
our university.
We will discuss the merits of Second Life as an educational platform,
and indicate relevant research perspectives.
To illustrate how the virtual meets the real, an impression will
be given of our encounters with the press.
Keywords and phrases: virtual worlds, community of learners, Second Life
EXPERT ADVICE AND REGRET FOR SERIAL RECOMMENDERS
Anton Eliëns, Yiwen Wang
abstract
In this paper we propose a tentative framework (R3) for adapting
a sequence of predictions (guided tour) generated by what we call a serial recommender.
The R3 framework (rate, recommend, regret) is applied to the construction
of personalized guided tours, based on expert advice, in the domain of cultural heritage,
in particular digital dossiers about contemporary art.
Guided tours are in first instance obtained by tracking expert users.
Our proposal is based on a variant of decision theory,
that uses a regret function to measure the difference between
a proposed decision and a finite collection of expert decisions.
In our framework, personalization may then be seen as a minimization
problem over a weighting scheme, expressing the relative importance
of experts of which tours are available.
Our aim in this paper is to arrive at a formalization of the recommendation
of sequences (guided tours) that allows for adaptation to individual user preferences
by a revision of the weight attached to a particular advice based on user feedback.
keywords:
decision theory, personalization, guided tours, digital dossier, cultural heritage
(C) Æliens
27/08/2009
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