game as social system
syntax | semantics | pragmatics | |
---|---|---|---|
actor(s) | players/places | roles | goals |
rule(s) | events/exploration | evaluation | facilitators |
resource(s) | game space | situation | context |
rules vs fiction
Game fiction is ambiguous, optional and imagined by the player in uncontrollable and unpredictable ways, but the emphasis on fictional worlds may be the strongest innovation of the video game.
theory of interaction
Are games relevant for a theory of interaction?
(C) Æliens 27/08/2009
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