topical media & game development

talk show tell print

title(s) -- for the remaining sections

ramaining section(s)


  1. convergence in second life -- utilitarian or hedonic
  2. semantic mashups -- combining services
  3. gluing it all together -- collada
  4. games for the people -- flash versus xna
  5. folksonomies -- tags, labels and descriptors
  6. expert recommendations -- no regret
  7. clients versus servers -- caching the catch
  8. the metaverse revisited -- or was it virtual reality
  9. ubiquitous design -- anywhere, anytime
  10. hybrid multimedia applications - a bit of everything
  11. gane design patterns -- the shoebox method revisited
  12. philosophy and beyond -- irreconcilable thoughts

phrase(s)


[] readme course(s) preface I 1 2 II 3 4 III 5 6 7 IV 8 9 10 V 11 12 afterthought(s) appendix reference(s) example(s) resource(s) _

(C) Æliens 27/08/2009

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