topical media & game development
object-ax-bounce.ax
object-ax-bounce.ax
(swf
)
[ flash
]
flex
package
{
import flash.display.DisplayObject;
import flash.display.Sprite;
import flash.display.StageAlign;
import flash.display.StageScaleMode;
import flash.events.Event;
public class @ax-object-ax-bounce extends Sprite
{
private var ball:object_ax_ball;
private var vx:Number;
private var vy:Number;
private var bounce:Number = -0.95;
private var gravity:Number = 0.4;
private var display:DisplayObject;
public function @ax-object-ax-bounce(d:DisplayObject)
{
display = d;
init();
}
private function init():void
{
//stage.scaleMode = StageScaleMode.NO_SCALE;
//stage.align=StageAlign.TOP_LEFT;
ball = new object_ax_ball(40,0xFFFFFF);
ball.x = display.width / 2;
ball.y = display.height / 2;
vx = Math.random() * 20 - 10;
vy = -20;
addChild(ball);
addEventListener(Event.ENTER_FRAME, onEnterFrame);
}
private function onEnterFrame(event:Event):void
{
var ax:Number = Math.random() * 2 - 1;
var ay:Number = Math.random() * 4 - 2;
vx += ax;
vy += ay + gravity;
ball.x += vx;
ball.y += vy;
var sc:Number = display.width/320.0;
ball.scaleX = ball.scaleY = sc;
var left:Number = 0;
var right:Number = display.width;
var top:Number = 0;
var bottom:Number = display.height;
if(ball.x + ball.radius > right)
{
ball.x = right - ball.radius;
vx *= bounce;
}
else if(ball.x - ball.radius < left)
{
ball.x = left + ball.radius;
vx *= bounce;
}
if(ball.y + ball.radius > bottom)
{
ball.y = bottom - ball.radius;
vy *= bounce;
}
else if(ball.y - ball.radius < top)
{
ball.y = top + ball.radius;
vy *= bounce;
}
}
}
}
(C) Æliens
20/2/2008
You may not copy or print any of this material without explicit permission of the author or the publisher.
In case of other copyright issues, contact the author.