topical media & game development
object-ax-oval.ax
object-ax-oval.ax
(swf
)
[ flash
]
flex
package
{
import flash.display.Sprite;
import flash.events.Event;
public class @ax-object-ax-oval extends Sprite {
public var ball:object_ax_ball;
private var angle:Number = 0;
public var centerX:Number = 200;
public var centerY:Number = 200;
public var radiusX:Number = 200;
public var radiusY:Number = 100;
public var speed:Number = .1;
public function adjust(s:Number):void {
ball.scaleX = s;
ball.scaleY = s;
}
public function @ax-object-ax-oval() {
init();
}
private function init():void {
ball = new object_ax_ball();
addChild(ball);
ball.x = 0;
addEventListener(Event.ENTER_FRAME, onEnterFrame);
}
public function onEnterFrame(event:Event):void {
// the book seems to make a mistake here
// ball.x = centerX + Math.sin(angle) * radiusX;
// ball.y = centerY + Math.cos(angle) * radiusY;
ball.x = centerX + Math.cos(angle) * radiusX;
ball.y = centerY + Math.sin(angle) * radiusY;
angle += speed;
}
}
}
(C) Æliens
20/2/2008
You may not copy or print any of this material without explicit permission of the author or the publisher.
In case of other copyright issues, contact the author.