topical media & game development

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object-oriented programming

Instructor's Guide: Idioms and Patterns

Rationale

This chapter introduces the basic mechanisms of object-oriented programming, in particular some idioms and patterns that will likely occur in actual system develpment. This chapter does require some experience with object-oriented programming, in Java or C++. Most of the code snippets are fairly simple, and are meant for illustration only.

Hints

The treatment of the examples requires at least some knowledge of Java and C++. This is a good moment to present the material in the appendices.

Project assignments

As possible subjects for a paper, I suggest

Comments

A solid grasp of the basic mechanisms of object-oriented programming, including idioms and patterns, is necessary to fully appreciate the more abstract concepts underlying object oriented modeling. In my experience, students like the simple example programs. I advise them to try the programs and to experiment with some simple modifications.
[] readme course(s) preface I 1 2 II 3 4 III 5 6 7 IV 8 9 10 V 11 12 afterthought(s) appendix reference(s) example(s) resource(s) _

(C) Æliens 04/09/2009

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