topical media & game development
object-oriented programming
Instructor's Guide: Software Architecture
Rationale
This chapter introduces the notion of
software architecture, which is becoming a prominent
topic in the Software Engineering literature.
It presents a case study, clearly reflecting the author's
interests, which nevertheless illustrates some of
the complexities that may arise in developing a heterogeneous
system.
The remainder of this chapter is rather technical,
intended to illustrate the issues that arise
in glueing different object models together.
Hints
When discussing the material, try not to get stuck
in the technical details. The overall picture must remain
clear. That is to say, the solutions presented in this chapter
are meant to illustrate the issues in bridging,
respectively, the paradigm gap and the language gap.
This may be done in radically different ways, nevertheless
the basic solutions will not be so much different
from those presented in this chapter.
Project assignments
As subjects for papers you may recommend your students
to study the
- the software architecture of actual systems
As a practical assignment, I suggest to let students
experiment with
- wrapping Java around existing C/C++ code
Comments
One of the hardest parts in understanding
the interfacing between different languages
is to understand the actual flow of control
as it is passed around the various components.
Since students seem to be quite fond of practical examples.
think of some samll examples to illustrate the issues involved.
(C) Æliens
04/09/2009
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