topical media & game development

talk show tell print

present / print

txt


slogan(s)

present(s) / help(s) / code(s) / pattern(s) / tutorial(s) / list(s) / video(s) / tube(s) / web3d / resource(s) / ? / content(s)

focus -- to improve/embellish public space with innovative (media/sensor) technology

metaphor(s) -- towards a new curriculum

knowledge is a (creative?) process


student(s) -- every student is trained as an artist

profile(s) -- in very scientist is a (hidden) artist

scope(s) -- learning goal(s)/approach

identiy -- creative track

slogan(s) -- do you want to make a difference

de Waag


open source


control(s) -- layered mentorship

course(s) -- principle(s)

element(s) -- educational mechanism(s)

learn -- to acquire/deepen skills & insight

platform(s) -- dynamic (virtual) culture(s)

discipline(s) -- multi/cross-disciplinary team(s)

contact(s) -- potential partner(s)

slogan(s) -- creative technology

imagine ...


fun application(s) -- de wereld gaat aan vlijt ten onder

UTwente/EWI doctrine(s)


creative technology -- indeed, language is confusing

instruction(s) / game(s) / second life / communication(s) / mashup(s) / panorama(s) / decision(s)

creative (application of) technology


interact(s) -- interactive entertainment -- facets of fun

art(s) -- computer augmented artefact(s)

computer augmented artefact(s)


concept(s) -- creative technology

target(s) -- creative technology & industrial design

creative technology -- perspective(s)

scenario(s) -- new media

slogan(s) -- creative technology

creative technology -- PR

resource(s)

content(s) / list(s) / online(s) / web3d / resource(s) / tool(s) / technology / ? / zaal

This section contains a variety of itmes, including a selection of online tutorials and thesauri. Some examples are given of online museum tours and listings are included of the media art and cultural heritage institutes mentioned in the book. But we will start with introducing briefly with what you need for 3D authoring and rendering, since this is what we have primarily focused on in theis book.
[] readme course(s) preface I 1 2 II 3 4 III 5 6 7 IV 8 9 10 V 11 12 afterthought(s) appendix reference(s) example(s) resource(s) _

(C) Æliens 04/09/2009

You may not copy or print any of this material without explicit permission of the author or the publisher. In case of other copyright issues, contact the author.