topical media & game development
present / print

txt
slogan(s)


focus -- to improve/embellish public space with innovative (media/sensor) technology
- science/art-inspired visual effects
- out-of-screen deployment
- environment-sensitive application(s)

metaphor(s) -- towards a new curriculum
- a networked world -- you make it work [engineering, management] -- not network maintenance!
- everything is connected -- you make the connections [mediator, management]
- everything is intertwinkled (Ted Nelson) -- you make it twinkle [the creative track]
knowledge is a (creative?) process

- (visual & concept) design
- (technology & application) development
- (aesthetic & intellectual) sensibility

profile(s) -- in very scientist is a (hidden) artist
- more in-depth (research-related) technology development
- (proper) intellectual and academic context for innovation

scope(s) -- learning goal(s)/approach
- (low-level) basics/technology -- to take away the magic
- (high-level) applications/tools -- to achieve challenging target(s)

identiy -- creative track
- identity -- as a group
- portfolio -- as individual
- imagination -- mixing science and art
- authenticity -- as in no bullshit
- craftmanship -- in discovering the rethorics of the material

slogan(s) -- do you want to make a difference
de Waag
- technology to innovate social processes
- social processes to innovate technology
open source

control(s) -- layered mentorship
- supervision(s) -- from multiple perspectives
- (peer) reviews -- with mild competitive edge
- (public) exhibition(s) -- for external exposure
- (scientific) competition(s) -- by demo(s) & paper(s)

course(s) -- principle(s)

element(s) -- educational mechanism(s)
- (art) inspiration(s) -- item(s) of beauty
- (periodic) de-construction(s) -- discover (un)truth(s)
- (technical) exploration(s) -- trial(s) without error(s)
- (creative) workshop(s) -- to boost the imagination(s)
- (special) event(s) -- to educate and surprise

learn -- to acquire/deepen skills & insight
- craft -- drill & repetition
- concept(s) -- application(s) & reflection
- target(s) -- challenge(s) & context

platform(s) -- dynamic (virtual) culture(s)
- software -- architecture vs ecology
- technology -- hybrid, interconnected, customizable function(s)/skin(s)
- application(s) -- in a participatory (playful) culture
- (serious) game(s) & entertainment -- programmed content / script(s)
- exploratory development -- to discover the potential(s) of technology

discipline(s) -- multi/cross-disciplinary team(s)
- new media -- design & development
- sensor technolgy -- engineering & deployment
- creative application(s) -- innovation

contact(s) -- potential partner(s)

slogan(s) -- creative technology
- do you want to make a difference -- the urge to improve is what makes the difference
- in every scientist there is an artist, in every artist there is a scientist
- everything is intertwinkled -- you see/make it twinkle
imagine ...

UTwente/EWI doctrine(s)

instruction(s) /
game(s) /
second life /
communication(s) /
mashup(s) /
panorama(s) /
decision(s)
- is the technology creative?
- do I use technology in a creative way?
- does the technology allow me to be creative?
creative (application of) technology

interact(s) -- interactive entertainment -- facets of fun
- immersion -- being in
- rapture -- loss of aesthetic distance
- agency -- being in control

art(s) -- computer augmented artefact(s)
- emotional response -- enrich experience
- intellectual challenge -- simply avoid boredom
computer augmented artefact(s)

- target(s) -- digital, computational & conceptual skills
- topic(s) -- invisible computing & digital culture
- course(s) -- sensor technology & new (digital) media

target(s) -- creative technology & industrial design
- concept(s) -- instrumentation, interaction, visualisation
- context(s) -- home, office & urban environment(s)
- approach(s) -- (computational) simulation(s) & exploration(s)

creative technology -- perspective(s)
- computational structure(s) -- sensor(s) & display(s)
- (material) object(s) -- senso-motorical function(s)
- concept design(s) -- artifact(s) & algorithm(s)

scenario(s) -- new media
- creative industry -- in new entrepeneurial activities
- product design -- in healthcare and entertainment
- communication -- regonial/global media campaign
- entertainment -- new concepts in private and public settings
- game development -- serious games in education and corporate training

slogan(s) -- creative technology
- in very scientist is a (hidden) artist
- craftmanship -- in discovering the rethorics of the material
- social processes to innovate technology
- exploratory development -- to discover the potential(s) of technology
- everything is intertwinkled -- you see/make it twinkle
- creative (application of) technology
- in every scientist there is an artist, in every artist there is a scientist
- application(s) -- in a participatory (playful) culture
- technology to innovate social processes
- imagination -- mixing science and art

creative technology -- PR
- een speelse manier van omgaan met technologie,
- in het exploreren van nieuwe diensten en producten
- een creatieve aanpak in de studie, waarbij ook analytisch inzicht en managementsaspecten aan de orde komen,
- en er ruimte is voor vindingrijkheid in het onderkennen van problemen en het bedenken van oplossingen
- in zowel de persoonlijke als publieke leefsfeer,
- toepasbaar in de echte en digitale wereld, in al hun verwevenheid
- voor living tomorrow en working tomorrow
-- (resource(s))

resource(s)


This section contains a variety of itmes,
including a selection of online tutorials and thesauri.
Some examples are given of online museum tours
and listings are included of the media art and cultural
heritage institutes mentioned in the book.
But we will start with introducing briefly
with what you need for 3D
authoring and rendering,
since this is what we have primarily focused on in theis book.
(C) Æliens
04/09/2009
You may not copy or print any of this material without explicit permission of the author or the publisher.
In case of other copyright issues, contact the author.