topical media & game development

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target(s)

present(s) / help(s) / code(s) / pattern(s) / tutorial(s) / list(s) / video(s) / tube(s) / web3d / resource(s) / ? / content(s)

target(s) -- computer science

from a new media perspective: track(s)

target(s) -- new media

track(s)

target(s) -- sensors

from a new media perspective: track(s)

target(s) -- mathematics

from a new media perspective: track(s)

target(s) -- design

from a new media perspective: track(s)

target(s) -- creative technology

from a new media perspective: track(s)

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scenario(s) -- creative technology / new media

present(s) / help(s) / code(s) / pattern(s) / tutorial(s) / list(s) / video(s) / tube(s) / web3d / resource(s) / ? / content(s)

scenario(s)

scenario(s) -- new media

scenario(s) -- creative industry


The creative industry is a somewhat wide notion, originally introduced by the Blair government to re-vitalise dormant industrial areas. After the success of Silicon Valley, and New York's Silican Alley, the model was adopted by among others Amsterdam and Berlin.

In the creative industries, our students might take any of the following roles:

scenario(s) -- creative industry


Despite the wide range of possible roles, whatever role is taken, however, our graduates will distinguish themselves by their level of technical expertise.

scenario(s) -- product design


In an evergrowing cosumer market, product design will be an area of active development. Dependent on the context of deployment, healthcare, entertainment, or home or office furniture, our students may be active in any of the following roles:

scenario(s) -- product design


Despite the wide range of possible roles, whatever role is taken, however, our graduates will distinguish themselves by their level of technical expertise.

scenario(s) -- communication


Tradional communication models, in broadcasting and advertisemt, are gradually being replaced by multimedia strategies, involving the internet and crossmedia in an essential way. In such media endeavors we may find our students active in one of the following roles or departments:

scenario(s) -- communication


Despite the wide range of possible roles, whatever role is taken, however, our graduates will distinguish themselves by their level of technical expertise.

scenario(s) -- entertainment


Entertainment is an everlasting source of revenue for innovative enterprises. In our society the technical opportunities for entertainment are abundant, both in an urban and private setting. Our students may work in the area of entertainment in one of the following roles or fields:

scenario(s) -- entertaiment


Despite the wide range of possible roles, whatever role is taken, however, our graduates will distinguish themselves by their level of technical expertise.

scenario(s) -- game development


Games are increasingly beong recognized as valuable tools in an educational environment, and coprporate learning. With the growing attention for serious games, it becomes likely that we will find our students active in game development, in either one of the following roles or activities:

scenario(s) -- game development


Despite the wide range of possible roles, whatever role is taken, however, our graduates will distinguish themselves by their level of technical expertise.

(C) Æliens 04/09/2009

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