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professional-program-01-EmployeeDB-Employee.c

? / professional-program-01-EmployeeDB-Employee.c


  // Employee.cpp
  
  include <iostream>
  include <string>
  
  include <Employee.h>
  
  using namespace std;
  
  namespace Records {
  
    Employee::Employee()
    {
      mFirstName = "";
      mLastName = "";
      mEmployeeNumber = -1;
      mSalary = kDefaultStartingSalary;
      fHired = false;
    }
    void Employee::promote(int inRaiseAmount)
    {
      setSalary(getSalary() + inRaiseAmount);
    }
  
    void Employee::demote(int inDemeritAmount)
    {
      setSalary(getSalary() - inDemeritAmount);
    }
    void Employee::hire()
    {
      fHired = true;
    }
  
    void Employee::fire()
    {
      fHired = false;
    }
    void Employee::display()
    {
      cout << "Employee: " << getLastName() << ", " << getFirstName() << endl;
      cout << "-------------------------" << endl;
      cout << (fHired ? "Current Employee" : "Former Employee") << endl;
      cout << "Employee Number: " << getEmployeeNumber() << endl;
      cout << "Salary: " << getSalary() << endl;
      cout << endl;
    }
    // Accessors and setters
  
    void Employee::setFirstName(string inFirstName)
    {
      mFirstName = inFirstName;
    }
  
    string Employee::getFirstName()
    {
      return mFirstName;
    }
  
    void Employee::setLastName(string inLastName)
    {
      mLastName = inLastName;
    }
  
    string Employee::getLastName()
    {
      return mLastName;
    }
  
    void Employee::setEmployeeNumber(int inEmployeeNumber)
    {
      mEmployeeNumber = inEmployeeNumber;
    }
  
    int Employee::getEmployeeNumber()
    {
      return mEmployeeNumber;
    }
  
    void Employee::setSalary(int inSalary)
    {
      mSalary = inSalary;
    }
  
    int Employee::getSalary()
    {
      return mSalary;
    }
  
    bool Employee::getIsHired()
    {
      return fHired;
    }
  
  }
  


(C) Æliens 20/2/2008

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