topical media & game development
professional-program-08-Destructors-SpreadsheetCell.c
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professional-program-08-Destructors-SpreadsheetCell.c
include <SpreadsheetCell.h>
include <iostream>
include <sstream>
using namespace std;
SpreadsheetCell::SpreadsheetCell() : mValue(0), mString("")
{
}
SpreadsheetCell::SpreadsheetCell(double initialValue)
{
setValue(initialValue);
}
SpreadsheetCell::SpreadsheetCell(const string& initialValue) :
mValue(stringToDouble(initialValue)), mString(initialValue)
{
}
SpreadsheetCell::SpreadsheetCell(const SpreadsheetCell &src) :
mValue(src.mValue), mString(src.mString)
{
}
void SpreadsheetCell::setValue(double inValue)
{
mValue = inValue;
mString = doubleToString(mValue);
}
double SpreadsheetCell::getValue()
{
return (mValue);
}
void SpreadsheetCell::setString(const string& inString)
{
mString = inString;
mValue = stringToDouble(mString);
}
string SpreadsheetCell::getString()
{
return (mString);
}
string SpreadsheetCell::doubleToString(double inValue)
{
ostringstream ostr;
ostr << inValue;
return (ostr.str());
}
double SpreadsheetCell::stringToDouble(const string& inString)
{
double temp;
istringstream istr(inString);
istr >> temp;
if (istr.fail() || !istr.eof()) {
return (0);
}
return (temp);
}
(C) Æliens
20/2/2008
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