topical media & game development
professional-program-09-SpreadsheetNoCopyAssign-Spreadsheet.c
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professional-program-09-SpreadsheetNoCopyAssign-Spreadsheet.c
include <Spreadsheet.h>
bool Spreadsheet::inRange(int val, int upper)
{
return (val >= 0 && val < upper);
}
Spreadsheet::Spreadsheet(int inWidth, int inHeight) :
mWidth(inWidth), mHeight(inHeight)
{
mCells = new SpreadsheetCell* [mWidth];
for (int i = 0; i < mWidth; i++) {
mCells[i] = new SpreadsheetCell[mHeight];
}
}
void Spreadsheet::setCellAt(int x, int y, const SpreadsheetCell& cell)
{
if (!inRange(x, mWidth) || !inRange(y, mHeight)) {
return;
}
mCells[x][y] = cell;
}
SpreadsheetCell Spreadsheet::getCellAt(int x, int y)
{
SpreadsheetCell empty;
if (!inRange(x, mWidth) || !inRange(y, mHeight)) {
return (empty);
}
return (mCells[x][y]);
}
Spreadsheet::~Spreadsheet()
{
for (int i = 0; i < mWidth; i++) {
delete [] mCells[i];
}
delete [] mCells;
}
(C) Æliens
20/2/2008
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