topical media & game development
professional-program-13-CharacterBoard-CharacterBoard.c
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professional-program-13-CharacterBoard-CharacterBoard.c
char** allocateCharacterBoard(int xDimension, int yDimension)
{
char** myArray = new char*[xDimension]; // Allocate first dimension
for (int i = 0; i < xDimension; i++) {
myArray[i] = new char[yDimension]; // Allocate ith sub-array
}
return myArray;
}
void releaseCharacterBoard(char** myArray, int xDimension)
{
for (int i = 0; i < xDimension; i++) {
delete[] myArray[i]; // Delete ith sub-arraysubarray
}
delete[] myArray; // Delete first dimension
}
int main(int argc, char** argv)
{
char** board = allocateCharacterBoard(7, 13);
releaseCharacterBoard(board, 7);
}
(C) Æliens
20/2/2008
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