topical media & game development
example(s) -- multimedia in africa
End of 2006, we were asked to participate in a joint project with ethiopian
universities to develop a
multimedia curriculum for these
universities. In developing such a curriculum we should stick
to the principles outlined below:
synopsis course(s)
... the curriculum should emphasise basic principles,
and to the extent possible employ open standards and open source.
Practical assignments must be centered on local culture,
and stimulate the young talent to explore innovative
applications for cultural heritage, serious games and artistic
expression.

where, what & why
- where -- Ethiopia & VU
- what -- introduction multimedia
- why -- to develop curriculum

environment
- low end computers -- windows, linux
- elementary skills -- programming, design

assumptions
- open source -- flex 2 sdk, Delta3D
- open standards -- XML, X3D
- basic principles -- exploratory development

targets
- local -- present local cultural heritage
- serious -- develop serious game(s)
- benefits -- promote local culture and commerce

These statements express thye situation beforehand.
At the time of writing the project has not been started, due to a delay
caused by one of the candidate tutors from the ethiopian dropping out.
(C) Æliens
04/09/2009
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