topical media & game development
example(s) -- edgecodes
The
edgecodes
documentary film by Phillip Daniels gives
an inside account of film editing,
a history of the evolution of editing
conventions, as well as an
account of the technological innovations of the late
20th century and their impact on film editing.
It was shown at the documentary film festival
IDFA 2004, in Amsterdam.
Movies were, as Daniels staes, the new artform of
the 20th century, which distinguishes itself from
other artforms by ...
editing!
The film begins with the statement such as
the concept that a film is shot is
entirely false, a film is not shot, its is built,
continuing with the statements that
the message of the movie medium is that of
transition, and that
a movie must have a beginning, middle and ending,
but not necessarily in that order.
The documentary is highly visual, after all it is an editor's
movie, and contains many fragments from wellknown movies
and interviews with famous directors, among which
George Lucas, who introduced the editoroid
in the eighties, an editing machine built with at the time modern
computing technology.
George Lucas, image left above,
explained the introduction of his editing machine
by saying that he wanted to have a system, ... that is
intuitive, obvious, ... and hihgly malleable, ...
visual ....
He wanted a machine that allowed him to use his moterskills,
without the intervention of an engineer.
But in the interview he admitted that they were
on the bleeding edge in those days.
Nowadays, real-time editing, with computer graphics (CG) support
is (finally) feasible.
See chapter 4.
(C) Æliens
04/09/2009
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