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%O Springer
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%O Morgan Kaufmann Publishers
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%A Eliens A. (2000)
%B Principles of Object-Oriented Software Development
%O Addison-Wesley Longman, 2nd edn.
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%A Eliens A. (2002)
%T intelligent multimedia @ VU
%O http://www.cs.vu.nl/~eliens/research
%K Platform Eliens et al. (2002)
%A Eliens A., Huang Z., and Visser C. (2002)
%T A platform for Embodied Conversational Agents based on Distributed Logic Programming
%O AAMAS Workshop -- Embodied conversational agents - let\'s specify and evaluate them!, Bologna 17/7/2002
%K TIDSE Eliens et al. (2003)
%A Eliens A., Dormann C., Huang Z. and Visser C. (2003)
%T A framework for mixed media -- emotive dialogs, rich media and virtual environments
%O Proc. TIDSE03, 1st Int. Conf. on Technologies for Interactive Digital Storytelling and Entertainment, Göobel S. Braun N.,n Spierling U., Dechau J. and Diener H. (eds>), Fraunhofer IRB Verlag, Darmstadt Germany, March 24-26, 2003
%K Slides Eliens et al. (2005)
%A Eliens A., Huang Z., Visser C. (2005)
%T Presentational VR -- What is the secret of the slides?
%O in preparation
%K Navigate Eliens et al. (2006)
%A Eliens A., van Riel C., Wang Y. (2006)
%T Navigating media-rich information spaces using concept graphs -- the abramovic dossier
%O accepted for: International Conference on Multidisciplinay Information Sciences and Technologies (InSciT2006) October, 25-28th 2006, Merida, Spain www.instac.es/inscit2006
%K Odyssee Eliens (2006b)
%A Eliens A. (2006b)
%T Odyssee -- explorations in mixed reality theatre
%O accepted for: GAME'ON-NA'2006, September 19-21, 2006 - Naval Postgraduate School, Monterey, USA
%K VULife Eliens and Bhikharie (2006)
%A Eliens A., S.V. Bhikharie (2006)
%T game @ VU -- developing a masterclass for high-school students using the Half-life 2 SDK
%O GAME'ON-NA'2006, September 19-21, 2006 - Naval Postgraduate School, Monterey, USA
%K Serious Eliens & Chang (2007)
%A Eliens A. and Chang T. (2007)
%T Let's be serious -- ICT is not a (simple) game
%O In Proc. FUBUTEC 2007, April 2007, Delft
%K VUSL Eliens et al. (2007)
%A Eliens A. Feldberg F., Konijn E., Compter E. (2007)
%T VU @ Second Life -- creating a (virtual) community of learners
%O In Proc. EUROMEDIA 2007, Delft, Netherlands
%K Recommend Eliens & Wang (2007)
%A Eliens A. and Wang Y. (2007)
%B Expert advice and regret for serial recommenders
%O In Proc. EUROMEDIA 2007, Delft, Netherlands
%K Climate Eliens et al. (2007b)
%A Eliens A., van de Watering M., Huurdeman H. Bhikharie W., Lemmers H., Vellinga P. (2007b)
%T Clima Futura @ VU -- communicating (unconvenient) science
%O submitted to GAME ON 2007
%K Mashups Eliens et al. (2007c)
%A Eliens A. Feldberg F., Konijn E., Compter E. (2007c)
%T Mashups in Second Life @ VU
%O submitted to GAME ON 2007
%K NewPanorama Eliens & Vyas (2007)
%A Eliens A. and Vyas V. (2007)
%T Panorama -- explorations in the aesthetics of social awareness
%O submitted to GAME ON 2007
%K Aesthetics Eliens et al. (2007d)
%A Eliens A., Vyas V. and van der Veer G. (2007d)
%T A theoretical foundation for the aesthetics of interaction and awareness -- making sense of the senses
%O in preparation
%K Beginning Engel (2003)
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%O Premier Press
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%B Shader X2, Introduction & Tutorials with DirectX 9
%O Wordware Publishing
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%A Engel W.F., ed. (2004b)
%B Shader X2 -- Shader Programming, Tips & Tricks with DirectX 9
%O Wordware Publishing
%K Shader3 Engel (2005)
%A Engel W.F., ed. (2005)
%B Shader X3, Advanced Rendering with DirectX and OpenGL
%O Charles River Media
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%O Addison-Wesley
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%B The Cg Tutorial -- The Definitive Guide to Programming Real-Time Graphics
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%B The VRML 2.0 Handbook -- Building Moving Worlds on the Web
%O Addison-Wesley
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%B Real-time cinematography for games
%O Charles River Media
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%A Hegel G.W.F. (1807)
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%B Melodic Similarity -- Concepts, Procedures and Applications
%O MIT Press
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%A Hildebrand M., Eliens A., Huang Z. and Visser C. (2003)
%T Interactive Agents Learning their Environment
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%A Hoorn J., Eliens A., Huang Z., van Vugt H.C., Konijn E.A., Visser C.T.
%T Agents with character: Evaluation of empathic agents in digital dossiers
%O Emphatic Agents, AAMAS 2004 New York 19 July - 23 July, 2004
%K Taxonomy Huang et al. (2000)
%A Huang Z., Eliens A., van Ballegooij A., De Bra P. (2000)
%T A Taxonomy of Web Agents
%O IEEE Proceedings of the First International Workshop on Web Agent Systems and Applications (WASA \'2000), 2000.
%K Architecture Huang et al. (2001)
%A Huang Z., Eliens A., and De Bra P. (2001)
%T An Architecture for Web Agents
%O Proceedings of the Conference EUROMEDIA 2001, 2001.
%K Avatars Huang et al. (2001)
%A Huang Z., Eliens A., Visser C. (2001)
%T Programmability of Intelligent Agent Avatars
%O Proceedings of the Agent\'01 Workshop on Embodied Agents, June 2001, Montreal, Canada
%K Community Huang et al. (2002)
%A Huang Z., Eliens A., Visser C. (2002)
%T 3D Agent-based Virtual Communities
%O In: Proc. Int. Web3D Symposium, Wagner W. and Beitler M.( eds), ACM Press, pp. 137-144
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%B Intelligent Multimedia Technology: An Approach to Combine Agent Technologies with Multimedia
%O in preparation
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%B STEP: a Scripting Language for Embodied Agents
%O in: Helmut Prendinger and Mitsuru Ishizuka (eds.), Life-like Characters, Tools, Affective Functions and Applications, Springer-Verlag, 2003.
%K Reach Huang et al. (2003d)
%A Huang, Z., Eliens, A., and Visser, C. (2003d)
%T "Is it within my reach?" -- an agents perspective
%O Proc. Intelligent Virtual Agents 2003, Irsee, September 15-17, 2003, J.G. Carbonell and J.Siekmann (eds.), LNAI 2792, Springer, pp. 150-158
%K STEP-face Huang et al. (2004)
%A Huang Z., Eliens A., and Visser C. (2004)
%T Facial Animation in STEP
%O AAMAS 2004 New York 19 July - 23 July, 2004
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%A Huang, Z., Eliens, A., and Visser, C. (2003c)
%B STEP: a Scripting Language for Embodied Agents
%O in: Helmut Prendinger and Mitsuru Ishizuka (eds.), Life-like Characters, Tools, Affective Functions and Applications, Springer-Verlag, (to appear).
%K XSTEP Huang et al. (2003b)
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%T XSTEP: A Markup Language for Embodied Agents
%O Proc. CASA03, The 16th Int. Conf. on Computer Animation and Social Agents
%K STEPIMP Huang et al. (2003a)
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%T Implementation of a scripting language for VRML/X3D-based embodied agents
%O Proc. Web3D 2003 Symposium, Saint Malo France, S. Spencer (ed.) ACM Press, pp. 91-100
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%T Implementation of a scripting language for VRML/X3D-based embodied agents
%O Proc. Web3D 2003 Symposium, Saint Malo France, S. Spencer (ed.) ACM Press, pp. 91-100
%K STEP-workshop Huang et al. (2002b)
%A Huang Z., Eliens A., Visser C. (2002b)
%T STEP -- a scripting language for Embodied Agents
%O PRICAI-02 Workshop -- Lifelike Animated Agents: Tools, Affective Functions, and Applications, Tokyo, 19/8/2002
%K Magic Hughes (2000)
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%B Dust or Magic -- Secrets of Successful Multimedia Design
%O Addison-Wesley, 2000
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%B Modern Art: Who cares?
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%B Quaternions and Rotation Sequences -- A Primer with Applications to Orbits, Aerospace, and Virtual Reality
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%T End-User Development with Heterogeneous Software Services -- Using AMICO:CALC within Spreadsheets
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%T Exploration and guidance in media-rich information spaces: the implementation and realization of guided tours in digital dossiers
%O accepted for: International Conference on Multidisciplinay Information Sciences and Technologies (InSciT2006) October, 25-28th 2006, Merida, Spain www.instac.es/inscit2006
%K ConceptMaps van Riel et al. (2006b)
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%K Signs van Rooijen (2003)
%A Rooijen P. van, ed. (2003)
%B Signs & Symbols
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%A Rosenblum L. and Macedonia M., eds. (2002)
%T Projects in VR -- From Urban Terrain Models to Visible Cities
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%O IEEE Computer Graphics and Applications, 25:1, pp. 15-17
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%A Ruttkay M., Huang Z. and Eliens A. (2003)
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%B Geometric Tools for Computer Graphics
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%T PANORAMA -- A Rich VRML Application Platform For Online Gaming
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%T A High-Level Symbolic Language for Distributed Web Programming
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%B Advanced 3D Programming with DirectX 9.0
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%T Content-oriented presentation and personalized interface of cultural heritage in digital dossiers
%O accepted for: International Conference on Multidisciplinay Information Sciences and Technologies (InSciT2006) October, 25-28th 2006, Merida, Spain www.instac.es/inscit2006
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%B Digital Space -- Designing Virtual Environments
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%T Chatting on the Web
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