topical media & game development
research directions -- multimedia in context
In 1998, I organized a multimedia course for PhD. students,
together with Lynda Hardman (CWI), entitled:
multimedia in context.
When defending the position of
multimedia & game development
in the computer science curriculum, it bacame once more necessary to reflect on the relation of
multimedia to its (various) context(s).
First and for all, we may identify the scientific context of multimedia,
which includes many seemingly unrelated areas of science:
scientific context
- mathematics -- matrix algebra, transforms
- physics -- game physic, particle systems
- computer science -- technological infra-structure
- information theory -- compression and delivery
- media theory -- history of communication
- semiotics -- theory of meaning

Secondly, we have the societal context.
Given the (explosive) rise of the creative industry
the list given here is rather poor, and should include
at least the various communities that are coming into existence.
societal context
- cultural heritage -- digital dissemination of art
- education & communication -- presentation of concepts and examples

Obviously, there is a strong technological context of multimedia.
Without the technology, multimedia and game development
would not qualify to be seen as an academic discipline.
technological context
- modelling -- objects, characters
- interaction -- game programming
- architecture -- game engine design
- rendering -- programming the graphics hardware

Finally, there is a creative context.
However, from my perspective this is intimately tied to a technological context,
since at this stage there is still a great need for explorative development,
to discover new applications and the aesthetics governing these apllications.
creative context
- visual design -- style, models and attributes
- story telling -- narrative structure

There should be no need to emphasize that all these contexts are itself one way or another
strongly related.
In other words, multimedia & game development is intrinsically a multi-disciplinary
affair, which even cannot be so easlily taken out of a societal context,
in that the value of new media applications is ultimately determined by its
adoption in the new digital culture.
(C) Æliens
04/09/2009
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