topical media & game development
research directions -- presentation and context
Let's consider an example.
Suppose you have a database with (video) fragments of news
and documentary items.
How would you give access to that database?
And, how would you present its contents?
Naturally, to answer the first question,
you need to provide search facilities.
Now, with regard to the second question,
for a small database, of say 100 items,
you could present a list of videos thatb matches the query.
But with a database of over 10.000 items this will become
problematic, not to speak about databases with over a million
of video fragments.
For large databases, obviously, you need some way of
visualizing the results, so that the user can quickly browse
through the candidate set(s) of items.
[Video] provide an interesting account on how interactive maps
may be used to improve search and discovery in a (digital) video library.
As they explain in the abstract:
To improve library access, the Informedia
Digital Video Library uses automatic processing to derive
descriptors for video.
A new extension to the video processing extracts geographic
references from these descriptors.
The operational library interface shows the geographic entities addressed in a story, highlighting the regions discussed in the video through a map display synchronized with the video display.

So, the idea is to use geographical information
(that is somehow available in the video fragments themselves)
as an additional descriptor, and to use that information to
enhance the presentation of a particular video.
For presenting the results of a query, candidate items
may be displayed as icons in a particular region on a map,
so that the user can make a choice.
Obviously, having such geographical information:
The map can also serve as a query mechanism, allowing users to search the terabyte library for stories taking place in a selected area of interest.

The approach to extracting descriptors for video fragments is
interesting in itself.
The two primary sources of information are, respectively, the
spoken text and graphic text overlays (which are common in news
items to emphasize particular aspects of the news, such as the
area where an accident occurs).
Both speech recognition and image processing are needed
to extract information terms, and in addition natural language
processing, to do the actual 'geocoding',
that is translating this information to geographical locations
related to the story in the video.
Leaving technical details aside, it will be evident
that this approach works since news items may relevantly
be grouped and accessed from a geographical perspective.
For this type of information we may search, in other words,
with three kinds of questions:
questions
- what -- content-related
- when -- position on time-continuum
- where -- geographic location

and we may, evidently, use the geographic location
both as a search criterium and to enhance the
presentation of query results.
mapping information spaces
Now, can we generalize this approach to other type of items as well.
More specifically, can we use maps or some spatial layout
to display the results of a query in a meaningful way
and so give better access to large databases of multimedia
objects.
According to [Atlas], we are very likely able to do so:
More recently, it has been recognized that
the process of spatialization -- where a spatial
map-like structure is applied to data where no inherent
or obvious one does exist -- can provide an interpretable
structure to other types of data.

Actually, we are taking up the theme of visualization, again.
In [Atlas] visualizations are presented that (together)
may be regarded as an atlas of cyberspace.
atlas of cyberspace
We present a wide range of spatializations that have
employed a variety of graphical techniques and visual metaphors
so as to provide striking and powerful images that extend
from two dimension 'maps' to three-dimensional immersive landscapes.

As you may gather from chapter 7
and the afterthoughts, I take a personal
interest in the (research) theme of
virtual reality interfaces for multimedia information systems.
But I am well aware of the difficulties involved.
It is an area that is just beginning to be explored!
(C) Æliens
04/09/2009
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