topical media & game development
script-sandy-steve-Key.ax
script-sandy-steve-Key.ax
(swf
)
[ flash
]
// ActionScript file
// script-sandy-steve-Key.as
package {
import flash.display.Stage;
import flash.events.Event;
import flash.events.KeyboardEvent;
The script-sandy-steve-Key class recreates functionality of
script-sandy-steve-Key.isDown of ActionScript 1 and 2. Before using
script-sandy-steve-Key.isDown, you first need to initialize the
script-sandy-steve-Key class with a reference to the stage using
its script-sandy-steve-Key.initialize() method. For key
codes use the flash.ui.@fileboard class.
Usage:
script-sandy-steve-Key.initialize(stage);
if (script-sandy-steve-Key.isDown(@fileboard.LEFT)) {
// Left key is being pressed
}
public class script-sandy-steve-Key {
private static var initialized:Boolean = false; // marks whether or not the class has been initialized
private static var keysDown:Object = new Object(); // stores key codes of all keys pressed
Initializes the key class creating assigning event
handlers to capture necessary key events from the stage
public static function initialize(stage:Stage) {
if (!initialized) {
// assign listeners for key presses and deactivation of the player
stage.addEventListener(KeyboardEvent.KEY_DOWN, keyPressed);
stage.addEventListener(KeyboardEvent.KEY_UP, keyReleased);
stage.addEventListener(Event.DEACTIVATE, clearKeys);
// mark initialization as true so redundant
// calls do not reassign the event handlers
initialized = true;
}
}
Returns true or false if the key represented by the
keyCode passed is being pressed
public static function isDown(keyCode:uint):Boolean {
if (!initialized) {
// throw an error if isDown is used
// prior to script-sandy-steve-Key class initialization
throw new Error("script-sandy-steve-Key class has yet been initialized.");
}
return Boolean(keyCode in keysDown);
}
Event handler for capturing keys being pressed
private static function keyPressed(event:KeyboardEvent):void {
// create a property in keysDown with the name of the keyCode
keysDown[event.keyCode] = true;
}
Event handler for capturing keys being released
private static function keyReleased(event:KeyboardEvent):void {
if (event.keyCode in keysDown) {
// delete the property in keysDown if it exists
delete keysDown[event.keyCode];
}
}
Event handler for Flash Player deactivation
private static function clearKeys(event:Event):void {
// clear all keys in keysDown since the player cannot
// detect keys being pressed or released when not focused
keysDown = new Object();
}
}
}
(C) Æliens
20/2/2008
You may not copy or print any of this material without explicit permission of the author or the publisher.
In case of other copyright issues, contact the author.