topical media & game development

talk show tell print

creative technology -- indeed, language is confusing

instruction(s) / game(s) / second life / communication(s) / mashup(s) / panorama(s) / decision(s)

creative (application of) technology



[] readme course(s) preface I 1 2 II 3 4 III 5 6 7 IV 8 9 10 V 11 12 afterthought(s) appendix reference(s) example(s) resource(s) _

(C) Æliens 04/09/2009

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