topical media & game development

talk show tell print

txt


slogan(s)

present(s) / help(s) / code(s) / pattern(s) / tutorial(s) / list(s) / video(s) / tube(s) / web3d / resource(s) / ? / content(s)

focus -- to improve/embellish public space with innovative (media/sensor) technology

metaphor(s) -- towards a new curriculum

knowledge is a (creative?) process


student(s) -- every student is trained as an artist

profile(s) -- in very scientist is a (hidden) artist

scope(s) -- learning goal(s)/approach

identiy -- creative track

slogan(s) -- do you want to make a difference

de Waag


open source


control(s) -- layered mentorship

course(s) -- principle(s)

element(s) -- educational mechanism(s)

learn -- to acquire/deepen skills & insight

platform(s) -- dynamic (virtual) culture(s)

discipline(s) -- multi/cross-disciplinary team(s)

contact(s) -- potential partner(s)

slogan(s) -- creative technology

imagine ...


fun application(s) -- de wereld gaat aan vlijt ten onder

UTwente/EWI doctrine(s)


creative technology -- indeed, language is confusing

instruction(s) / game(s) / second life / communication(s) / mashup(s) / panorama(s) / decision(s)

creative (application of) technology


interact(s) -- interactive entertainment -- facets of fun

art(s) -- computer augmented artefact(s)

computer augmented artefact(s)


concept(s) -- creative technology

target(s) -- creative technology & industrial design

creative technology -- perspective(s)

scenario(s) -- new media

slogan(s) -- creative technology

creative technology -- PR


[] readme course(s) preface I 1 2 II 3 4 III 5 6 7 IV 8 9 10 V 11 12 afterthought(s) appendix reference(s) example(s) resource(s) _

(C) Æliens 04/09/2009

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