topical media & game development

txt
slogan(s)


focus -- to improve/embellish public space with innovative (media/sensor) technology
- science/art-inspired visual effects
- out-of-screen deployment
- environment-sensitive application(s)

metaphor(s) -- towards a new curriculum
- a networked world -- you make it work [engineering, management] -- not network maintenance!
- everything is connected -- you make the connections [mediator, management]
- everything is intertwinkled (Ted Nelson) -- you make it twinkle [the creative track]
knowledge is a (creative?) process

- (visual & concept) design
- (technology & application) development
- (aesthetic & intellectual) sensibility

profile(s) -- in very scientist is a (hidden) artist
- more in-depth (research-related) technology development
- (proper) intellectual and academic context for innovation

scope(s) -- learning goal(s)/approach
- (low-level) basics/technology -- to take away the magic
- (high-level) applications/tools -- to achieve challenging target(s)

identiy -- creative track
- identity -- as a group
- portfolio -- as individual
- imagination -- mixing science and art
- authenticity -- as in no bullshit
- craftmanship -- in discovering the rethorics of the material

slogan(s) -- do you want to make a difference
de Waag
- technology to innovate social processes
- social processes to innovate technology
open source

control(s) -- layered mentorship
- supervision(s) -- from multiple perspectives
- (peer) reviews -- with mild competitive edge
- (public) exhibition(s) -- for external exposure
- (scientific) competition(s) -- by demo(s) & paper(s)

course(s) -- principle(s)

element(s) -- educational mechanism(s)
- (art) inspiration(s) -- item(s) of beauty
- (periodic) de-construction(s) -- discover (un)truth(s)
- (technical) exploration(s) -- trial(s) without error(s)
- (creative) workshop(s) -- to boost the imagination(s)
- (special) event(s) -- to educate and surprise

learn -- to acquire/deepen skills & insight
- craft -- drill & repetition
- concept(s) -- application(s) & reflection
- target(s) -- challenge(s) & context

platform(s) -- dynamic (virtual) culture(s)
- software -- architecture vs ecology
- technology -- hybrid, interconnected, customizable function(s)/skin(s)
- application(s) -- in a participatory (playful) culture
- (serious) game(s) & entertainment -- programmed content / script(s)
- exploratory development -- to discover the potential(s) of technology

discipline(s) -- multi/cross-disciplinary team(s)
- new media -- design & development
- sensor technolgy -- engineering & deployment
- creative application(s) -- innovation

contact(s) -- potential partner(s)

slogan(s) -- creative technology
- do you want to make a difference -- the urge to improve is what makes the difference
- in every scientist there is an artist, in every artist there is a scientist
- everything is intertwinkled -- you see/make it twinkle
imagine ...

UTwente/EWI doctrine(s)

instruction(s) /
game(s) /
second life /
communication(s) /
mashup(s) /
panorama(s) /
decision(s)
- is the technology creative?
- do I use technology in a creative way?
- does the technology allow me to be creative?
creative (application of) technology

interact(s) -- interactive entertainment -- facets of fun
- immersion -- being in
- rapture -- loss of aesthetic distance
- agency -- being in control

art(s) -- computer augmented artefact(s)
- emotional response -- enrich experience
- intellectual challenge -- simply avoid boredom
computer augmented artefact(s)

- target(s) -- digital, computational & conceptual skills
- topic(s) -- invisible computing & digital culture
- course(s) -- sensor technology & new (digital) media

target(s) -- creative technology & industrial design
- concept(s) -- instrumentation, interaction, visualisation
- context(s) -- home, office & urban environment(s)
- approach(s) -- (computational) simulation(s) & exploration(s)

creative technology -- perspective(s)
- computational structure(s) -- sensor(s) & display(s)
- (material) object(s) -- senso-motorical function(s)
- concept design(s) -- artifact(s) & algorithm(s)

scenario(s) -- new media
- creative industry -- in new entrepeneurial activities
- product design -- in healthcare and entertainment
- communication -- regonial/global media campaign
- entertainment -- new concepts in private and public settings
- game development -- serious games in education and corporate training

slogan(s) -- creative technology
- in very scientist is a (hidden) artist
- craftmanship -- in discovering the rethorics of the material
- social processes to innovate technology
- exploratory development -- to discover the potential(s) of technology
- everything is intertwinkled -- you see/make it twinkle
- creative (application of) technology
- in every scientist there is an artist, in every artist there is a scientist
- application(s) -- in a participatory (playful) culture
- technology to innovate social processes
- imagination -- mixing science and art

creative technology -- PR
- een speelse manier van omgaan met technologie,
- in het exploreren van nieuwe diensten en producten
- een creatieve aanpak in de studie, waarbij ook analytisch inzicht en managementsaspecten aan de orde komen,
- en er ruimte is voor vindingrijkheid in het onderkennen van problemen en het bedenken van oplossingen
- in zowel de persoonlijke als publieke leefsfeer,
- toepasbaar in de echte en digitale wereld, in al hun verwevenheid
- voor living tomorrow en working tomorrow
-- (resource(s))

(C) Æliens
04/09/2009
You may not copy or print any of this material without explicit permission of the author or the publisher.
In case of other copyright issues, contact the author.