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student-ar-fl-controls-listClasses-ICellRenderer.ax

student-ar-fl-controls-listClasses-ICellRenderer.ax [swf] flex


  // Copyright 2007. Adobe Systems Incorporated. All Rights Reserved.
  package fl.controls.listClasses {
          import fl.controls.listClasses.ListData; 
          
The @ax-student-ar-fl-controls-listClasses-ICellRenderer interface provides the methods and properties that a cell renderer requires. All user defined cell renderers should implement this interface. All user defined cell renderers must extend either the UIComponent class or a subclass of the UIComponent class. @includeExample examples/@fileExample.as -noswf @includeExample examples/MyRenderer.as
see: CellRenderer @langversion 3.0 @playerversion Flash 9.0.28.0

          
          public interface @ax-student-ar-fl-controls-listClasses-ICellRenderer {                
                  
@private @langversion 3.0 @playerversion Flash 9.0.28.0

  
                  function set y(y:Number):void;
  
                  
@private @langversion 3.0 @playerversion Flash 9.0.28.0

  
                  function set x(x:Number):void;
                  
                  
Sets the size of the data according to the pixel values specified by the <code>width</code> and <code>height</code> parameters.
parameter: width The width to display the cell renderer at, in pixels.
parameter: height The height to display the cell renderer at, in pixels. @langversion 3.0 @playerversion Flash 9.0.28.0

  
                  function setSize(width:Number,height:Number):void;
                  
                  
Gets or sets the list properties that are applied to the cell--for example, the <code>index</code> and <code>selected</code> values. These list properties are automatically updated after the cell is invalidated. @langversion 3.0 @playerversion Flash 9.0.28.0

  
                  function get listData():ListData;
  
                  
@private (setter) @langversion 3.0 @playerversion Flash 9.0.28.0

  
                  function set listData(value:ListData):void;                
  
                  
Gets or sets an Object that represents the data that is associated with a component. When this value is set, the component data is stored and the containing component is invalidated. The invalidated component is then automatically redrawn. <p>The data property represents an object containing the item in the DataProvider that the cell represents. Typically, the data property contains standard properties, depending on the component type. In CellRenderer in a List or ComboBox component the data contains a label, icon, and data properties; a TileList: a label and a source property; a DataGrid cell contains values for each column. The data property can also contain user-specified data relevant to the specific cell. Users can extend a CellRenderer for a component to utilize different properties of the data in the rendering of the cell.</p> <p>Additionally, the <code>labelField</code>, <code>labelFunction</code>, <code>iconField</code>, <code>iconFunction</code>, <code>sourceField</code>, and <code>sourceFunction</code> elements can be used to specify which properties are used to draw the label, icon, and source respectively.</p> @langversion 3.0 @playerversion Flash 9.0.28.0

  
                  function get data():Object;
  
                  
@private @langversion 3.0 @playerversion Flash 9.0.28.0

  
                  function set data(value:Object):void;
                  
                  
Gets or sets a Boolean value that indicates whether the current cell is selected. A value of <code>true</code> indicates that the current cell is selected; a value of <code>false</code> indicates that it is not. @langversion 3.0 @playerversion Flash 9.0.28.0

  
          function get selected():Boolean;
  
          
@private (setter) @langversion 3.0 @playerversion Flash 9.0.28.0

  
          function set selected(value:Boolean):void;
                  
                  
Sets the current cell to a specific mouse state. This method is necessary for the DataGrid to set the mouse state on an entire row when the user interacts with a single cell.
parameter: state A string that specifies a mouse state, such as "up" or "over". @langversion 3.0 @playerversion Flash 9.0.28.0

  
                   function setMouseState(state:String):void;
          }
  }
  


(C) Æliens 27/08/2009

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