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student-ar-org-ascollada-fx-DaeEffect.ax

student-ar-org-ascollada-fx-DaeEffect.ax [swf] flex


  /*
   * Copyright 2007 (c) Tim Knip, ascollada.org.
   *
   * Permission is hereby granted, free of charge, to any person
   * obtaining a copy of this software and associated documentation
   * files (the "Software"), to deal in the Software without
   * restriction, including without limitation the rights to use,
   * copy, modify, merge, publish, distribute, sublicense, and/or sell
   * copies of the Software, and to permit persons to whom the
   * Software is furnished to do so, subject to the following
   * conditions:
   *
   * The above copyright notice and this permission notice shall be
   * included in all copies or substantial portions of the Software.
   *
   * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
   * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
   * OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
   * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
   * HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
   * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
   * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
   * OTHER DEALINGS IN THE SOFTWARE.
   */
   
  package org.ascollada.fx
  {
          import org.ascollada.ASCollada;
          import org.ascollada.core.DaeEntity;
          import org.ascollada.types.DaeColorOrTexture;
          import org.ascollada.utils.Logger;
                  
          

  
          public class @ax-student-ar-org-ascollada-fx-DaeEffect extends DaeEntity
          {
                  

  
                  public var color:DaeConstant;
                  
                  

  
                  public var newparams:Object;
                  
                  
*

  
                  public var texture_url:String;
                  
                  

  
                  public var double_sided:Boolean;
                  
                  

  
                  public var wireframe:Boolean;
                  
                  
@param node @return

  
                  public function @ax-student-ar-org-ascollada-fx-DaeEffect( node:XML = null ):void
                  {
                          super( node );
                  }
                  
                  
@param node @return

  
                  override public function read( node:XML ):void
                  {                        
                          super.read( node );
                          
                          this.double_sided = false;
                          this.wireframe = false;
                          
                          // The <profile_COMMON> elements encapsulate all the values and declarations for 
                          // a platform-independent fixed-function shader. All platforms are required to 
                          // support <profile_COMMON>. <profile_COMMON> effects are designed to be used as 
                          // the reliable fallback when no other profile is recognized by the current
                          // effects runtime.
                          var profile:XML = getNode( node, ASCollada.DAE_PROFILE_COMMON_ELEMENT );
                          
                          // Declares a standard COLLADA image resource. 0 or more.
                          var images:XMLList = getNodeList( profile, ASCollada.DAE_IMAGE_ELEMENT );
                          
                          // Creates a new parameter from a constrained set of
                          // types recognizable by all platforms � <float>,
                          // <float2>, <float3>, <float4>, <surface>, and
                          // <sampler2D>, with an additional semantic. 0 or more.
                          var newparams:XMLList = getNodeList( profile, ASCollada.DAE_FXCMN_NEWPARAM_ELEMENT );
                          
                          // Declares the only technique for this effect. This node
                          // contains <asset>, <image>, and <extra>, along
                          // with one of <constant>, <lambert>, <phong>, or
                          // <blinn>.
                          var technique:XML = getNode( profile, ASCollada.DAE_TECHNIQUE_ELEMENT );
                          
                          // check for a SID
                          var techSID:String = technique.attribute(ASCollada.DAE_SID_ATTRIBUTE);
                          
                          Logger.log( "reading effect: " + this.id );
                          Logger.log( " => #images: " + images.length() );
                          Logger.log( " => #newparams: " + newparams.length() );
                          Logger.log( " => technique sid: " + techSID );
                          
                          this.newparams = new Object();
                          for each( var paramNode:XML in newparams )
                          {
                                  var p:DaeNewParam = new DaeNewParam( paramNode );
                                  this.newparams[ p.type ] = p;
                          }
                          
                                          
                          var phong:XML = getNode( technique, ASCollada.DAE_FXSTD_PHONG_ELEMENT );
                          var lambert:XML = getNode( technique, ASCollada.DAE_FXSTD_LAMBERT_ELEMENT );
                          var blinn:XML = getNode( technique, ASCollada.DAE_FXSTD_BLINN_ELEMENT );
                          var constant:XML = getNode( technique, ASCollada.DAE_FXSTD_CONSTANT_ELEMENT );
                          if( phong )
                          {
                                  Logger.log( " => shader: phong" );
                                  this.color = new DaePhong( phong );
                          }
                          else if( lambert )
                          {
                                  Logger.log( " => shader: lambert" );
                                  this.color = new DaeLambert( lambert );
                          }
                          else if( blinn )
                          {
                                  Logger.log( " => shader: blinn" );
                                  this.color = new DaeBlinn( blinn );
                          }
                          else if( constant )
                          {
                                  Logger.log( " => shader: constant" );
                                  this.color = new DaeConstant( constant );
                          }
                          
                          var surface:DaeNewParam = this.newparams[ASCollada.DAE_FXCMN_SURFACE_ELEMENT];
                          var sampler2D:DaeNewParam = this.newparams[ASCollada.DAE_FXCMN_SAMPLER2D_ELEMENT];
                          
                          var ph:DaeLambert = this.color as DaeLambert;
                          if( ph && ph.diffuse.type == DaeColorOrTexture.TYPE_TEXTURE && sampler2D && surface )
                          {
                                  if( sampler2D.sid == ph.diffuse.texture.texture && sampler2D.sampler2D.source == surface.sid )
                                  {                                                
                                          this.texture_url = surface.surface.init_from;
                                  }
                          }
                          
                          readExtra(node);
                  }
                  
                  private function readExtra(node:XML):void
                  {
                          var extraList:XMLList = getNodeList(node, ASCollada.DAE_EXTRA_ELEMENT);
                          
                          for each(var extraNode:XML in extraList)
                          {
                                  var techniqueNode:XML = getNode(extraNode, ASCollada.DAE_TECHNIQUE_ELEMENT);
                                  var profile:String = techniqueNode.@profile.toString();
                                  var tmp:XML;
                                  var text:String;
                                  
                                  switch(profile)
                                  {
                                          case "MAX3D":
                                                  tmp = getNode(techniqueNode, "double_sided");
                                                  if(tmp)
                                                  {
                                                          text = getNodeContent(tmp);
                                                          this.double_sided = (text == "1" || text == "true");
                                                  }
                                                  tmp = getNode(techniqueNode, "wireframe");
                                                  if(tmp)
                                                  {
                                                          text = getNodeContent(tmp);
                                                          this.wireframe = (text == "1" || text == "true");
                                                  }
                                                  break;
                                          default:
                                                  break
                                  }
                          }
                  }
          }        
  }
  


(C) Æliens 04/09/2009

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