topical media & game development
student-ar-org-libspark-flartoolkit-core-pickup-FLARColorPatt-O3.ax
student-ar-org-libspark-flartoolkit-core-pickup-FLARColorPatt-O3.ax
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/*
* PROJECT: FLARToolKit
* --------------------------------------------------------------------------------
* This work is based on the NyARToolKit developed by
* R.Iizuka (nyatla)
* http://nyatla.jp/nyatoolkit/
*
* The FLARToolKit is ActionScript 3.0 version ARToolkit class library.
* Copyright (C)2008 Saqoosha
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this framework; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* For further information please contact.
* http://www.libspark.org/wiki/saqoosha/FLARToolKit
* <saq(at)saqoosha.net>
*
*/
package org.libspark.flartoolkit.core.pickup {
import org.libspark.flartoolkit.utils.ArrayUtil;
import org.libspark.flartoolkit.FLARException;
import org.libspark.flartoolkit.core.FLARMat;
import org.libspark.flartoolkit.core.FLARSquare;
import org.libspark.flartoolkit.core.raster.rgb.IFLARRgbRaster;
import org.libspark.flartoolkit.core.rasterreader.IFLARRgbPixelReader;
24ビットカラーのマーカーを保持するために使うクラスです。 このクラスは、ARToolkitのパターンと、ラスタから取得したパターンを保持します。
演算順序を含む最適化をしたもの
public class @ax-student-ar-org-libspark-flartoolkit-core-pickup-FLARColorPatt-O3 implements IFLARColorPatt {
private static const AR_PATT_SAMPLE_NUM:int = 64;
// #define
// AR_PATT_SAMPLE_NUM 64
private var extpat:Array;
// int[][][]
private var width:int;
private var height:int;
public function @ax-student-ar-org-libspark-flartoolkit-core-pickup-FLARColorPatt-O3(i_width:int, i_height:int) {
this.width = i_width;
this.height = i_height;
this.extpat = ArrayUtil.createJaggedArray(i_height, i_width, 3);//newint[i_height][i_width][3];
}
// public void setSize(int i_new_width,int i_new_height)
// {
// int array_w=this.extpat[0].length;
// int array_h=this.extpat.length;
// //十分なサイズのバッファがあるか確認
// if(array_w>=i_new_width && array_h>=i_new_height){
// //OK 十分だ→サイズ調整のみ
// }else{
// //足りないよ→取り直し
// this.extpat=new int[i_new_height][i_new_width][3];
// }
// this.width =i_new_width;
// this.height=i_new_height;
// return;
// }
returns: int[][][]
public function getPatArray():Array {
return extpat;
}
public function getWidth():int {
return width;
}
public function getHeight():int {
return height;
}
private const wk_get_cpara_a:FLARMat = new FLARMat(8, 8);
private const wk_get_cpara_b:FLARMat = new FLARMat(8, 1);
parameter: i_vertex FLARIntPoint[]
@throws FLARException
private function get_cpara(i_vertex:Array, o_para:FLARMat):Boolean {
var world:Array = this.wk_pickFromRaster_world;// int[][]
var a:FLARMat = wk_get_cpara_a;// 次処理で値を設定するので、初期化不要// new FLARMat( 8, 8 );
var a_array:Array = a.getArray();// double[][]
var b:FLARMat = wk_get_cpara_b;// 次処理で値を設定するので、初期化不要// new FLARMat( 8, 1 );
var b_array:Array = b.getArray();// double[][]
var a_pt0:Array, a_pt1:Array;// double[]
var world_pti:Array;// int[]
for (var i:int = 0;i < 4; i++) {
a_pt0 = a_array[i * 2];
a_pt1 = a_array[i * 2 + 1];
world_pti = world[i];
a_pt0[0] = world_pti[0];// a->m[i*16+0] = world[i][0];
a_pt0[1] = world_pti[1];// a->m[i*16+1] = world[i][1];
a_pt0[2] = 1.0;// a->m[i*16+2] = 1.0;
a_pt0[3] = 0.0;// a->m[i*16+3] = 0.0;
a_pt0[4] = 0.0;// a->m[i*16+4] = 0.0;
a_pt0[5] = 0.0;// a->m[i*16+5] = 0.0;
a_pt0[6] = (-world_pti[0] * i_vertex[i].x);// a->m[i*16+6]= -world[i][0]*vertex[i][0];
a_pt0[7] = (-world_pti[1] * i_vertex[i].x);// a->m[i*16+7]=-world[i][1]*vertex[i][0];
a_pt1[0] = 0.0;// a->m[i*16+8] = 0.0;
a_pt1[1] = 0.0;// a->m[i*16+9] = 0.0;
a_pt1[2] = 0.0;// a->m[i*16+10] = 0.0;
a_pt1[3] = world_pti[0];// a->m[i*16+11] = world[i][0];
a_pt1[4] = world_pti[1];// a->m[i*16+12] = world[i][1];
a_pt1[5] = 1.0;// a->m[i*16+13] = 1.0;
a_pt1[6] = (-world_pti[0] * i_vertex[i].y);// a->m[i*16+14]=-world[i][0]*vertex[i][1];
a_pt1[7] = (-world_pti[1] * i_vertex[i].y);// a->m[i*16+15]=-world[i][1]*vertex[i][1];
b_array[i * 2 + 0][0] = i_vertex[i].x;// b->m[i*2+0] =vertex[i][0];
b_array[i * 2 + 1][0] = i_vertex[i].y;// b->m[i*2+1] =vertex[i][1];
}
if (!a.matrixSelfInv()) {
return false;
}
o_para.matrixMul(a, b);
return true;
}
// private const double[] wk_pickFromRaster_para=new double[9];//[3][3];
private const wk_pickFromRaster_world:Array = [[100, 100], [100 + 10, 100], [100 + 10, 100 + 10], [100, 100 + 10]]; // double world[4][2];
pickFromRaster関数から使う変数です。
parameter: i_ext_pat2 int[][][]
private static function initValue_wk_pickFromRaster_ext_pat2(i_ext_pat2:Array, i_width:int, i_height:int):void {
var i:int, i2:int;
var pt2:Array;// int[][]
var pt1:Array;// int[]
for (i = i_height - 1;i >= 0; i--) {
pt2 = i_ext_pat2[i];
for (i2 = i_width - 1;i2 >= 0; i2--) {
pt1 = pt2[i2];
pt1[0] = 0;
pt1[1] = 0;
pt1[2] = 0;
}
}
}
private const wk_pickFromRaster_cpara:FLARMat = new FLARMat(8, 1);
imageから、i_markerの位置にあるパターンを切り出して、保持します。 Optimize:STEP[769->750]
parameter: image
parameter: i_marker
@throws Exception
public function pickFromRaster(image:IFLARRgbRaster, i_square:FLARSquare):Boolean {
var cpara:FLARMat = this.wk_pickFromRaster_cpara;
var local:Array = i_square.imvertex;
// FLARIntPoint[]
// //localの計算
// int[] local_0=wk_pickFromRaster_local[0];//double local[4][2];
// int[] local_1=wk_pickFromRaster_local[1];//double local[4][2];
// //
// for(int i = 0; i < 4; i++ ) {
// local_0[i] = i_square.imvertex[i][0];
// local_1[i] = i_square.imvertex[i][1];
// }
// xdiv2,ydiv2の計算
var xdiv2:int, ydiv2:int;
var l1:int, l2:int;
var w1:int, w2:int;
// x計算
w1 = local[0].x - local[1].x;
w2 = local[0].y - local[1].y;
l1 = (w1 * w1 + w2 * w2);
w1 = local[2].x - local[3].x;
w2 = local[2].y - local[3].y;
l2 = (w1 * w1 + w2 * w2);
if (l2 > l1) {
l1 = l2;
}
l1 = l1 / 4;
xdiv2 = this.width;
while (xdiv2 * xdiv2 < l1) {
xdiv2 *= 2;
}
if (xdiv2 > AR_PATT_SAMPLE_NUM) {
xdiv2 = AR_PATT_SAMPLE_NUM;
}
// y計算
w1 = local[1].x - local[2].x;
w2 = local[1].y - local[2].y;
l1 = (w1 * w1 + w2 * w2);
w1 = local[3].x - local[0].x;
w2 = local[3].y - local[0].y;
l2 = (w1 * w1 + w2 * w2);
if (l2 > l1) {
l1 = l2;
}
ydiv2 = this.height;
l1 = l1 / 4;
while (ydiv2 * ydiv2 < l1) {
ydiv2 *= 2;
}
if (ydiv2 > AR_PATT_SAMPLE_NUM) {
ydiv2 = AR_PATT_SAMPLE_NUM;
}
// cparaの計算
if (!get_cpara(local, cpara)) {
return false;
}
updateExtpat(image, cpara, xdiv2, ydiv2);
return true;
}
// かなり大きいワークバッファを取るな…。
private var wk_updateExtpat_para00_xw:Array;
// double[]
private var wk_updateExtpat_para10_xw:Array;
// double[]
private var wk_updateExtpat_para20_xw:Array;
// double[]
private var wk_updateExtpat_rgb_buf:Array;
// int[]
private var wk_updateExtpat_x_rgb_index:Array;
// int[]
private var wk_updateExtpat_y_rgb_index:Array;
// int[]
private var wk_updateExtpat_i_rgb_index:Array;
// int[]
private var wk_updateExtpat_buffer_size:int = 0;
ワークバッファを予約する
parameter: i_xdiv2
private function reservWorkBuffers(i_xdiv2:int):void {
if (this.wk_updateExtpat_buffer_size < i_xdiv2) {
wk_updateExtpat_para00_xw = new Array(i_xdiv2); // new double[i_xdiv2];
wk_updateExtpat_para10_xw = new Array(i_xdiv2); // new double[i_xdiv2];
wk_updateExtpat_para20_xw = new Array(i_xdiv2); // new double[i_xdiv2];
wk_updateExtpat_rgb_buf = new Array(i_xdiv2 * 3); // new int[i_xdiv2 * 3];
wk_updateExtpat_x_rgb_index = new Array(i_xdiv2); // new int[i_xdiv2];
wk_updateExtpat_y_rgb_index = new Array(i_xdiv2); // new int[i_xdiv2];
wk_updateExtpat_i_rgb_index = new Array(i_xdiv2); // new int[i_xdiv2];
this.wk_updateExtpat_buffer_size = i_xdiv2;
}
// 十分なら何もしない。
return;
}
private function updateExtpat(image:IFLARRgbRaster, i_cpara:FLARMat, i_xdiv2:int, i_ydiv2:int):void {
var img_x:int = image.getWidth();
var img_y:int = image.getHeight();
const L_extpat:Array = this.extpat; // int[][][]
const L_WIDTH:int = this.width;
const L_HEIGHT:int = this.height;
/* wk_pickFromRaster_ext_pat2ワーク変数を初期化する。 */
// int[][][] ext_pat2=wk_pickFromRaster_ext_pat2;//ARUint32
// ext_pat2[AR_PATT_SIZE_Y][AR_PATT_SIZE_X][3];
var extpat_j:Array; // int[][]
var extpat_j_i:Array; // int[]
// int ext_pat2_j[][],ext_pat2_j_i[];
initValue_wk_pickFromRaster_ext_pat2(L_extpat, L_WIDTH, L_HEIGHT);
var cpara_array:Array = i_cpara.getArray();
// double[][]
var para21_x_yw:Number, para01_x_yw:Number, para11_x_yw:Number;
var para00:Number, para01:Number, para02:Number, para10:Number, para11:Number, para12:Number, para20:Number, para21:Number;
para00 = cpara_array[0 * 3 + 0][0];// para[i][0] = c->m[i*3+0];
para01 = cpara_array[0 * 3 + 1][0];// para[i][1] = c->m[i*3+1];
para02 = cpara_array[0 * 3 + 2][0];// para[i][2] = c->m[i*3+2];
para10 = cpara_array[1 * 3 + 0][0];// para[i][0] = c->m[i*3+0];
para11 = cpara_array[1 * 3 + 1][0];// para[i][1] = c->m[i*3+1];
para12 = cpara_array[1 * 3 + 2][0];// para[i][2] = c->m[i*3+2];
para20 = cpara_array[2 * 3 + 0][0];// para[2][0] = c->m[2*3+0];
para21 = cpara_array[2 * 3 + 1][0];// para[2][1] = c->m[2*3+1];
var d:Number, yw:Number;
var xc:int, yc:int;
var i:int, j:int;
// arGetCode_put_zero(ext_pat2);//put_zero( (ARUint8 *)ext_pat2,
// AR_PATT_SIZE_Y*AR_PATT_SIZE_X*3*sizeof(ARUint32) );
var xdiv:int = i_xdiv2 / L_WIDTH;// xdiv = xdiv2/Config.AR_PATT_SIZE_X;
var ydiv:int = i_ydiv2 / L_HEIGHT;// ydiv = ydiv2/Config.AR_PATT_SIZE_Y;
// 計算バッファを予約する
this.reservWorkBuffers(i_xdiv2);
var para00_xw:Array = this.wk_updateExtpat_para00_xw; // double[]
var para10_xw:Array = this.wk_updateExtpat_para10_xw; // double[]
var para20_xw:Array = this.wk_updateExtpat_para20_xw; // double[]
var x_rgb_index:Array = this.wk_updateExtpat_x_rgb_index; // int[]
var y_rgb_index:Array = this.wk_updateExtpat_y_rgb_index; // int[]
var i_rgb_index:Array = this.wk_updateExtpat_i_rgb_index; // int[]
var rgb_buf:Array = this.wk_updateExtpat_rgb_buf; // int[]
var xw:Number;
for (i = 0; i < i_xdiv2; i++) {
xw = 102.5 + 5.0 * (i + 0.5) / i_xdiv2;
para20_xw[i] = para20 * xw;
para00_xw[i] = para00 * xw;
para10_xw[i] = para10 * xw;
}
var index_num:int;
//ピクセルリーダーを取得
var reader:IFLARRgbPixelReader = image.getRgbPixelReader();
for (j = 0; j < i_ydiv2; j++) {
yw = 102.5 + 5.0 * (j + 0.5) / i_ydiv2;
para21_x_yw = para21 * yw + 1.0;
para11_x_yw = para11 * yw + para12;
para01_x_yw = para01 * yw + para02;
extpat_j = L_extpat[int(j / ydiv)];
index_num = 0;
// ステップ1.RGB取得用のマップを作成
for (i = 0; i < i_xdiv2; i++) {
d = para20_xw[i] + para21_x_yw;
if (d == 0) {
throw new FLARException();
}
xc = (int)((para00_xw[i] + para01_x_yw) / d);
yc = (int)((para10_xw[i] + para11_x_yw) / d);
// 範囲外は無視
if (xc < 0 || xc >= img_x || yc < 0 || yc >= img_y) {
continue;
}
// ピクセル値の計算
// image.getPixel(xc,yc,rgb_buf);
// ext_pat2_j_i=ext_pat2_j[i/xdiv];
// ext_pat2_j_i[0] += rgb_buf[0];//R
// ext_pat2_j_i[1] += rgb_buf[1];//G
// ext_pat2_j_i[2] += rgb_buf[2];//B
x_rgb_index[index_num] = xc;
y_rgb_index[index_num] = yc;
i_rgb_index[index_num] = int(i / xdiv);
index_num++;
}
// //ステップ2.ピクセル配列を取得
reader.getPixelSet(x_rgb_index, y_rgb_index, index_num, rgb_buf);
// //ピクセル値の計算
for (i = index_num - 1; i >= 0; i--) {
extpat_j_i = extpat_j[i_rgb_index[i]];
extpat_j_i[0] += rgb_buf[i * 3 + 0];// R
extpat_j_i[1] += rgb_buf[i * 3 + 1];// G
extpat_j_i[2] += rgb_buf[i * 3 + 2];// B
}
}
/* <Optimize> */
var xdiv_x_ydiv:int = xdiv * ydiv;
for (j = L_HEIGHT - 1; j >= 0; j--) {
extpat_j = L_extpat[j];
for (i = L_WIDTH - 1; i >= 0; i--) {
// PRL 2006-06-08.
extpat_j_i = extpat_j[i];
extpat_j_i[0] /= (xdiv_x_ydiv);// ext_pat[j][i][0] =(byte)(ext_pat2[j][i][0] /(xdiv*ydiv));
extpat_j_i[1] /= (xdiv_x_ydiv);// ext_pat[j][i][1] =(byte)(ext_pat2[j][i][1] /(xdiv*ydiv));
extpat_j_i[2] /= (xdiv_x_ydiv);// ext_pat[j][i][2] =(byte)(ext_pat2[j][i][2] /(xdiv*ydiv));
}
}
return;
}
}
}
(C) Æliens
04/09/2009
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